225,867 Commits over 3,714 Days - 2.53cph!

6 Years Ago
Changed default server.metabolismtick to one second
6 Years Ago
Changed reflection probe time slicing to "individual faces"
6 Years Ago
fixed hydration + calories stats being padded by respawn fixed ConsumeFood tip Fixed healAtCampfire tip
6 Years Ago
6 Years Ago
find unused assets
6 Years Ago
Douglas Fir LOD polish and settings
6 Years Ago
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6 Years Ago
Caching hair set morphs on startup
6 Years Ago
Update assimp
6 Years Ago
torch tip NRE fix
6 Years Ago
Can now hold down to draw in texture editor
6 Years Ago
Added Find Unused Assets editor window, that generates a list of all DataAsset derived assets with no references in other others (but not because it's absurdly slow)
6 Years Ago
World backup
6 Years Ago
updated admires
6 Years Ago
Buildings can now specify addons and upgrades as default, and they will be built upon completion of the building.
6 Years Ago
Progress backup
6 Years Ago
Added eat / drink debug convars for admins / devs (similar to hurt console command, can also take negative values)
6 Years Ago
Item.Grass no longer has a Dispenser component
6 Years Ago
Added debug filter log when we ignore something during DM filtering due empty dispenser
6 Years Ago
Fixed all morph cache GC allocs when sources are cached Disabled morph cache data compression; traded for perf Reduced morph cache mesh instantiation/copy overhead
6 Years Ago
Fixed "EvaluateSingleEntityPerDataId" candidate filtering option not being properly checked in TargetFilterUtility.FilterEntities (was only working in "First" mode)
6 Years Ago
Handled potential NRE in DecisionMaker.CreateDesiresOnFailure (in this cased caused by DesireTypes enum change, to be fixed by future refactor)
6 Years Ago
Fixed finding pixel coords while painting Added Texture.GetPixel(x, y) Implemented eraser and pipette tools Implemented flood fill in texture editor
6 Years Ago
remove unnecessary navmesh sampling from RandomDestinationSelector
6 Years Ago
Eliminated GC allocs from crafting UI
6 Years Ago
testing Possessions tracking the current Goal when an item is picked up and removing when the Goal changes
6 Years Ago
Scientist behaviour improvements. More on cover points.
6 Years Ago
Progress backup
6 Years Ago
Fixed Unit.Roles.CurrentRole being null
6 Years Ago
Removed UnitActionDesire
6 Years Ago
Misc cleanup
6 Years Ago
Feedback viewable again
6 Years Ago
Stop encumbered spam
6 Years Ago
Fixed RoleSelector not updating current role icon properly
6 Years Ago
Behaviour data warnings when action is null
6 Years Ago
Added CandidateEntityFilter.EvaluateSingleEntityPerDataId
6 Years Ago
6 Years Ago
Added GM:PlayerDroppedWeapon
6 Years Ago
Added GM.PlayerDroppedWeapon( ply, wep ) Potential vrad.exe performance improvements
6 Years Ago
added CareerLeague.NextPlayerFixtureSetEvent. GameColorManager now listens for this event, sets kit colours.
6 Years Ago
People no longer drop needed items when crafting when more than one of the same item is required.
6 Years Ago
Observer changes
6 Years Ago
food AI curve tweaks. AI debugger no longer says "score inherited from GoalPlan" when it's actually from a Goal.
6 Years Ago
Api responds only with json
6 Years Ago
un-override the filtering on the target filters for gathering for crafting
6 Years Ago
Gathering for crafting actually looks for required items and not just any items. Basket crafting AI now uses crafting orders and not leftover desires stuff. Removed some old data.
6 Years Ago
getting latest
6 Years Ago
Color.ToHex() now converts to Color32 so it can be formatted as hex
6 Years Ago
getting latest
6 Years Ago
added extensions class with Color.ToHex