225,022 Commits over 3,714 Days - 2.52cph!

6 Years Ago
StatTypeSelection is no longer a struct
6 Years Ago
more collaboration scoring fuckery
6 Years Ago
collaborations goal moved social need from bonus to consideration
6 Years Ago
Merge from crafting component stuff
6 Years Ago
Building placement uses material property block, no longer hide preview mesh after confirming placement (hidden on completion)
6 Years Ago
Crafting using the component and orders is now fully working
6 Years Ago
Added a couple of ActivityData constructors
6 Years Ago
Stat manipulator editor fixes UI fuckery
6 Years Ago
fire arrow bugfix
6 Years Ago
Observer shit
6 Years Ago
World stuff. Fireball spell. Items & manifest.
6 Years Ago
UI bits
6 Years Ago
Added button to pick inspection target, fixed inspection not working for all interactables
6 Years Ago
AI work
6 Years Ago
fire arrow fix
6 Years Ago
Save
6 Years Ago
Units can have multiple active roles
6 Years Ago
More fixes
6 Years Ago
More UI fixes
6 Years Ago
Fixes
6 Years Ago
NRE fix
6 Years Ago
Double LMB on any entity now inspects it and opens the detail panel UI Merged EntityInfoWidget & UnitDetailViewModalWidget into single EntityInspectionWidget Added role assignment widget Fixed swimming FX motion vectors Fixed some nulled stat type defs in Alive and Swimming effects (removal of Entertainment stats earlier today)
6 Years Ago
skin approval raid ability added back to arrows, but nerfed
6 Years Ago
More Crafting component stuff
6 Years Ago
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6 Years Ago
Added base+biome tinting to core/foliage Added copy/paste buttons to all core shader inspectors
6 Years Ago
created new hair cap material that blends with skin, and tweaking textures and mesh
6 Years Ago
Multiplayer fixes
6 Years Ago
removed raid ability from fire arrows (for now)
6 Years Ago
Water Splash More introlevel New Models More intro level fun Face the direction you spawn
6 Years Ago
trees
6 Years Ago
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6 Years Ago
Fixed UI.Options.KeyBind trying to change its name all the time
6 Years Ago
Fixed options being invisible until toggled when opening options tab in main menu
6 Years Ago
Finished pine trees LOD0 / added prefabs
6 Years Ago
Fixed "lock" game object on shopfront being on unnamed layer
6 Years Ago
Some more localised strings Some extra diagnostics investigating a MovingWall divergence
6 Years Ago
Fixing a GameObjectRef (build warning)
6 Years Ago
vm admire source updates
6 Years Ago
Crafting component pretty much working now
6 Years Ago
baby eyes
6 Years Ago
Fixed moon brightness regression
6 Years Ago
Beancan grenade admire fix
6 Years Ago
Added core/skin (haircap-layer) shader
6 Years Ago
LMB on selected tribe tracker portraits will now deselect other units
6 Years Ago
Removed Entertainment Vital and Fun Need Dancing effect buffs Mood
6 Years Ago
Bone knife admire fix
6 Years Ago
Updated hair shader inspector
6 Years Ago
water_well_a mini monument progress backup
6 Years Ago
Updated hair spec and rough property names + values on existing materials