225,022 Commits over 3,714 Days - 2.52cph!
StatTypeSelection is no longer a struct
more collaboration scoring fuckery
collaborations goal moved social need from bonus to consideration
Merge from crafting component stuff
Building placement uses material property block, no longer hide preview mesh after confirming placement (hidden on completion)
Crafting using the component and orders is now fully working
Added a couple of ActivityData constructors
Stat manipulator editor fixes
UI fuckery
World stuff.
Fireball spell.
Items & manifest.
Added button to pick inspection target, fixed inspection not working for all interactables
Units can have multiple active roles
Double LMB on any entity now inspects it and opens the detail panel UI
Merged EntityInfoWidget & UnitDetailViewModalWidget into single EntityInspectionWidget
Added role assignment widget
Fixed swimming FX motion vectors
Fixed some nulled stat type defs in Alive and Swimming effects (removal of Entertainment stats earlier today)
skin approval
raid ability added back to arrows, but nerfed
More Crafting component stuff
Added base+biome tinting to core/foliage
Added copy/paste buttons to all core shader inspectors
created new hair cap material that blends with skin, and tweaking textures and mesh
removed raid ability from fire arrows (for now)
Water Splash
More introlevel
New Models
More intro level fun
Face the direction you spawn
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Fixed UI.Options.KeyBind trying to change its name all the time
Fixed options being invisible until toggled when opening options tab in main menu
Finished pine trees LOD0 / added prefabs
Fixed "lock" game object on shopfront being on unnamed layer
Some more localised strings
Some extra diagnostics investigating a MovingWall divergence
Fixing a GameObjectRef (build warning)
Crafting component pretty much working now
Fixed moon brightness regression
Beancan grenade admire fix
Added core/skin (haircap-layer) shader
LMB on selected tribe tracker portraits will now deselect other units
Removed Entertainment Vital and Fun Need
Dancing effect buffs Mood
Updated hair shader inspector
water_well_a mini monument progress backup
Updated hair spec and rough property names + values on existing materials