199,288 Commits over 4,140 Days - 2.01cph!
- Reduced health of spikeys
TickModes added to EntityManager, re-instated a brute force tick of all entities for testing
Fixed budget tick not cycling through the tick phases correctly.
Tickrate gating in stats, effects and senses components
Enabled ocean tesselation in water q=1
Hopeful this fixes the NRE
Resource editor fixes
UnitSpawner editor defs
Radial menu cleanup, default action event callback when passed a single command
Ambience quality levels + benchmark
- More export tool work to make it faster/easier to make rooms
- Added progress bar to room building tool and added just update option to PlayFromScrene window
- DunGen tileset now gets cleared when updating rooms so it's entirely managed by room update tool
- Added a completion console message when update has finished, clicking it will select the DunGen tileset that was just updated
Command code, radial rework
Animation component tweak to grab settings the easy way
- Now auto save asset DB after prefab updates
- Clear progress bar
AvatarPostprocessor tweak
- Tileset is marked as dirty and so saved correctly when updating rooms
- Progress bar defintely clears now ;)
Reinstated crafting through radial
Added disconnects for missions
Refactored mission status broadcasts
Animation UC animator behaviour references assigned in constructor, not init
New big powerline models/LODs/COLs
Ripping out a bunch of commeted/crap code from PlayerCamera
modelled all low poly outer truck, doors, mirrors etc. inside to go
Players guns spawn with ammo.
Locomotion speed tweaks. More recoil.
moved some event music, changed some tags
added first versions of character creation UI sounds
Automated Windows Build #308
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
deleted placeholder UI sounds
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Automated Linux DS Build #308
Don't defer player model instantiation (RUST-819, RUST-825)
Subtractive merge from 4321
PlayerCamera prefab values update
Ensure AmbienceEmitters always fade out on deactivation
Fixed missing icons on small furnace
island 1 : moved tribe spawn, added 3 bear spawns
added rabbit and rabbit den
trying to fix rabbit idle
added rabbit den to map
added rabbit spawn to map
however you look at this previous checkin of this file was a mistake
fixed character creation loop
Slight tweak to out of range AmbienceEmitter deactivation