160,971 Commits over 4,566 Days - 1.47cph!

10 Years Ago
Fixed spinner wheel canvas material (RUST-1588); patched shader to use black/clear as default
10 Years Ago
spinner functionality protocol++ manifest phrases
10 Years Ago
Actual patched StandardWithDecal shader to use black/clear as default
10 Years Ago
can very, very rarely find supply signals in green military crates
10 Years Ago
workshop item icons + Rust.Workshop Build
10 Years Ago
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10 Years Ago
backup
10 Years Ago
launchsite base files
10 Years Ago
merge from main
10 Years Ago
cave_puzzle_b prevent building hull required an update
10 Years Ago
Upping death pit damage output to ensure people in full armor die
10 Years Ago
Caves scene2prefab
10 Years Ago
Profiling
10 Years Ago
Workbench tier 1; fbx/prefab/textures/materials/gibs
10 Years Ago
Profiling
10 Years Ago
fixed a bug with the wrong f/x being played when silencer attached
10 Years Ago
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10 Years Ago
Profiling
10 Years Ago
Ambient improvements. Map stuff.
10 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
10 Years Ago
unicorn sauce
10 Years Ago
rocket greybox wip
10 Years Ago
fixed spinner placement hovering
10 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
10 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
10 Years Ago
Fix missing silencer attach audioclip ref
10 Years Ago
fix for NRE when applying sign update after sign was destroyed
10 Years Ago
added small refinery to both harbors
10 Years Ago
wip
10 Years Ago
Fixed editor-only black or glowing water artifacts at certain resolutions Removed redundant potential hw mip generation on some render textures Render texture script api call changes for forward compatibility
10 Years Ago
fixed spinner wheel occlusion
10 Years Ago
rocket wagon greybox
10 Years Ago
Launch_site level design first pass / lines of sight & flow launch site model rocket crane model
10 Years Ago
fix for map drawing not loading properly
10 Years Ago
Foliage wind anim support for mesh batching
10 Years Ago
backup
10 Years Ago
Bunker door model
10 Years Ago
Airfield underground culling volumes setup
10 Years Ago
airfield unreachable door barricade, line of sight culling fixes
10 Years Ago
error fixes
10 Years Ago
Bolt rifle world model re-creation
10 Years Ago
Bunker door prefab and placement
10 Years Ago
Scene update
10 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
10 Years Ago
Bunker door fix
10 Years Ago
Manifest update
10 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
10 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
10 Years Ago
Enabled entity pooling for sleeping bags
10 Years Ago
Enabled entity pooling for tool cupboards