199,268 Commits over 4,140 Days - 2.01cph!

9 Years Ago
BehaviourChainElement.Entity is now "optional", as is the Behaviour constructor's Entity parameter
9 Years Ago
Player pullback fix (merge error)
9 Years Ago
- Can now play straight into Testbed scene with the selected room from Editor loaded. Player collision auto disabled in testbed scene. Returns back to previously loaded editor scene when play is stopped. - New options in the custom Play window
9 Years Ago
Added procmap.pvt benchmark (should this be enabled by default, or should we get rid of it)
9 Years Ago
9 Years Ago
Merged ambience & warmup benchmarks to main
9 Years Ago
9 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
9 Years Ago
- Testbed now stores lists of rooms by tileset and tilesets by area
9 Years Ago
Started adding camera modules and input modules.
9 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
9 Years Ago
More procmap tests
9 Years Ago
- Can now press R in testbed to regen and restart the current room - Reworked some level building code
9 Years Ago
- Laser turrets default to not changing direction
9 Years Ago
- FactoryRoomA redesign
9 Years Ago
Powerline pylons b and c (variations)
9 Years Ago
- Added a turret missile tile to Rotorz - New factory room and tweaks th others
9 Years Ago
created much of interior of truck, including roof, side pannels, upper and floor, seat, dashboard, dials.
9 Years Ago
Call SetHierarchyGroup in standalone too
9 Years Ago
Re-added ambience & warmup benchmarks
9 Years Ago
Working through the shit list.
9 Years Ago
- FactoryRoomD gameplay changes
9 Years Ago
Movement effects fixes (movement types enum fucked up the data) Minor Player Task cleanup EntityConditionFilterDrawer fix (was trying to display old ResourceFilterSet) Removed EatFromAnimal, EatFromResource Abilities, replaced with "Find Best X"
9 Years Ago
- FactoryRoomC gameplay changes
9 Years Ago
- Added FactoryRoomG
9 Years Ago
Fixed some network lag issues, experimented with some aesthetic style stuff, changed player's starting size
9 Years Ago
forgot to disable to debug cheats
9 Years Ago
Tilt now plays nicely with zoom (only keyboard for now).
9 Years Ago
Added more filtering options in BehaviourChainWrapper
9 Years Ago
Added orbit back in and fixed double click camera move.
9 Years Ago
- Added factory rooms H and I
9 Years Ago
- Room tweaks - Reduced spawn cost of some enemies - Reduced spawn weighting of spikeys
9 Years Ago
Removed DispenserItemFilter from TakeFromDispenser Action
9 Years Ago
- Added FactoryRoomJ
9 Years Ago
AI Designer : added module creation, improved module selection and node editor hookups Added some new AI modules, assigned to various Units
9 Years Ago
Tweaks
9 Years Ago
Player camera prefab tweaks, reduced clip plane
9 Years Ago
Save
9 Years Ago
horst attack anim tweak
9 Years Ago
- Reduced entity wander range
9 Years Ago
- Added FactoryRoomK - Patchers fire less per burst - Tools now auto save scene after updating prefabs instead of prompting to save
9 Years Ago
- Changed camera offsets from -135 to -190 so the camera sits slightly further to the bottom of the ship
9 Years Ago
- Added multiple exits to rooms
9 Years Ago
Adding another powerline pylon variant
9 Years Ago
No build zone edit on powerline_d
9 Years Ago
Added distance markers to race UI
9 Years Ago
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
9 Years Ago
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
9 Years Ago
- Projectile fix - Made laser link better
9 Years Ago
- Death row changes