199,291 Commits over 4,140 Days - 2.01cph!
Fixed some incorrect strings in EntitySettingsEditor
GroupSettings calls Setup like it should
- Camera FOV test toggles
Automated Windows Build #4
Groups tab in BeforeEditor
Re-organised data paths in Resources/Data
Automated Linux DS Build #4
created low poly all undercarriage, front bumper and front section, 90% of engine
Updated TOD, fixed a massive pooling but, other bugs.
Debug spawner fix
Entity destruction fix
metabolism changes, lose calories slightly slower when harvesting
Add sv_crazyphysics_wheels
Automated Linux Build #304
Automated Windows Build #304
Automated Linux DS Build #304
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
Fixed Entity Setup not setting flags before init
TribeCreationManager calls Setup on PlayerTribe
* More GitHub/lua changes
Debug spawn fix, UnitCollection fix
Automated Windows Build #305
Automated Linux DS Build #305
Moar fiddling with confidence stuff.
* Disallowed removal or engine created panels ( You can still remove Lua created panels )
* Updated ~100 more spawnicons ( L4D spawnlist )
Automated Linux Build #306
Automated Windows Build #306
Automated Linux DS Build #306
▉▍▍▍▌▊▍ ▆▊▋▊ ▇▆▌▊ ▌▄▊▄▅█▄▊▊▆, ▋ ▋▊▋▅▄ ▇▊▇▉ ▄▆ ▌▉▄ ▄▌▄▍ ▄▅▇▆ + ▌▍██▊▉▊▉▇ ▆▋ ▅▍▆██▊▇ ▊▌▇▉ ▉▆▄▍▅▊▄▊ ▉▄██▌▋
Automated Linux Build #307
Automated Windows Build #307
Automated Linux DS Build #307
▍ ▉█▌▊ ▇▋▋▄ ▌▍█▋▆▅
▋▍▉ ▍▆▌▌ ▋▍▋▉ █▉▇▅▆▄ ▊▆▌▌ ▅█▋
!▆ ▆█▅▇ █▋▊▅▇
FOR FUCK SAKE scaled playership by 1.3
- Defaulted camera to 70 fov
wip powerline prefab tests
Fix for RUST-572 Ladder Hatch appears closed from short distance
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)