198,745 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Switched to Unity 5.3
10 Years Ago
AI can now perform passing shots
10 Years Ago
Manifest
10 Years Ago
MinMax attribute
10 Years Ago
Player movement velocity clamping tweak
10 Years Ago
-made UnitCanFindCraftingItems safer.
10 Years Ago
Merging....
10 Years Ago
- Blog build of shooter
10 Years Ago
- If a mission is required to spawn multiple mission obejcts, one is always added to the final room.
10 Years Ago
- Added cocktail to Your Round mission.
10 Years Ago
SavasIsland test
10 Years Ago
- Fixed collision problem in room J (I think) - Rebuilt prefabs - Added booze asset pack
10 Years Ago
Added owl death state, special anim, special effect, intro
10 Years Ago
Spear craft req fix
10 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
10 Years Ago
Added court image to frontend and randomised first court
10 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
10 Years Ago
Baseline
10 Years Ago
- Title scene change
10 Years Ago
Added new effects
10 Years Ago
Updated collision on all courts
10 Years Ago
meta
10 Years Ago
moon tweaks
10 Years Ago
Find a weapon added to attack ability action chain
10 Years Ago
Misc prototypes from dropbox
10 Years Ago
FindItem ends early if not human
10 Years Ago
NoClip tweak
10 Years Ago
Fix for RUST-88 - Sign health balance
10 Years Ago
Fixed revolver/bolt skins not working as they should
10 Years Ago
Added missing wooden gate icon
10 Years Ago
floor.triangle support sockets
10 Years Ago
FOR FUCK SAKE setting player collision to player layer for projectile
10 Years Ago
-more cleanup -fixed some raycasts not perceiving layermask
10 Years Ago
-cleanup
10 Years Ago
Steam Auth Timeout fixes
10 Years Ago
-camera v4 ported to main, hopefully keeping bill's changes -fixed issues with following (was still using old system) -reworked CameraRotationCurve (tho still kinda temp/shaky) -cleaned up old vars and comments
10 Years Ago
FOR FUCK SAKE rebuilt prefab room (tweaked reflection probe setting)
10 Years Ago
subtractive merge from 2382 because derp
10 Years Ago
Asset save
10 Years Ago
Merging to production
10 Years Ago
Version++
10 Years Ago
Max files. Cleanup.
10 Years Ago
All animals used the same generic Agent settings asset SpeciesSettings.Physiology stores a list of stat modifiers to add on init Animals have the Form Breeding Group Ability Added Sleep Ability Added Sleep Effect particle FX (zzZzZzzz) Added a Target Threat Consideration to the Attack Ability DSE
10 Years Ago
FOR FUCK SAKE tweak factory skin lighting (purple light was a bit too much purple) FOR FUCK SAKE particle switched to ignore fog shader version
10 Years Ago
Animals can eat again
10 Years Ago
Better outline shader Fixed pole banner sharing icon with hanging banner
10 Years Ago
Misc debug cleanup and log removals
10 Years Ago
Made weather change less frequent, cleaning up debug window
10 Years Ago
wood/stone gates cost balancing
10 Years Ago
FOR FUCK SAKE factory light skin/glow material FOR FUCK SAKE recompile standard foreground shader (?) !A light material variation