224,688 Commits over 3,714 Days - 2.52cph!
Cleaned up desire removal, added Desires.ClearAllDesires
Hints widget will automatically show on first run (and in editor every time for now sorry)
ActionChain cleanup
mreged slasher and whatsnew from main
slasher 2->3 dmg. whats new wording.
Let the length of a time range respect the 24 hour clock (eg. if the range is from 23 to 7, let's not get -16, but 8 instead.
merge from main, version number
Fixed some issues with animal idle AI
angle hack now goes to 0 to give long range shots a chance of hitting
hacked projectiles to work
Rocket factory interior progress
Improved closest cascade resolution when using two cascades
Let's not try to peek into an empty queue.
Better collider creation/processing in EntityViewUtility
Remade animal hide item view
searchlight
phrases
manifest
protocol++
Fixed divide by 0 in TakeFromDispenser action
Improved filtering displaying in GoalPlanSettingsEditor
Removed unused ItemStates enum
Items carried animator bool
Tooltip alignment, radial menu polish
Behaviour widget cleanup
Automated Windows Build #654
Automated Linux DS Build #654
Automated Linux Build #654
Support for CS:GO nav meshes ( v16.1 )
assets and controller for rolled up animal hide
made city smaller, fixed up some holes
made mouth layer override instead of additive to try and fix the weird giant smile bug that happens sometimes
FOR FUCK SAKE weird shader fix
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you can now radial knowledge overlay labels
Various UI stuff
Fixed emotes not working
Removed player model convars (exploitable)
TrackIR convars are no longer admin-only
Slasher dmg increased 2->3