198,677 Commits over 4,140 Days - 2.00cph!

10 Years Ago
ItemManager cleanup
10 Years Ago
- Shope tweaks
10 Years Ago
Merged from main
10 Years Ago
Handing bootstrapping in different build modes.
10 Years Ago
- beertap wall turrets share a single, room filling spawner. Broke the prefabs on them so that the prefabs keep their own regular spawner.
10 Years Ago
- Added gates to beer tap room - RoomSpawner now knows when a room has been cleared of it's spawned enemies - Added RoomLockin script that shuts any doors in a room until the room is cleared - Deleted my old placeholder gate - Beertap rooms and RoomA are now lockin rooms (100% chance for now)
10 Years Ago
Set script execution orders for all bootstrap objects.
10 Years Ago
Don't log DSE debug unless Application.isEditor
10 Years Ago
FindItemGeneric will check carried items when finding using an ItemType
10 Years Ago
Crafting things, all the things
10 Years Ago
Rocket effects WIP
10 Years Ago
Added volleys for LionEL
10 Years Ago
Added MusicBox
10 Years Ago
Reverted back to passing NullIntention for CraftItem when called in FindItemGeneric
10 Years Ago
misc
10 Years Ago
Unit.Goto if FindItemGeneric is picking up an existing item
10 Years Ago
- Pipe gate animation controller state exit times disabled
10 Years Ago
Assign required_item_id in FindItemGeneric before scoring craftablity (when not looking for a tool)
10 Years Ago
Some FindItemGeneric cleanup
10 Years Ago
- Door work - Changed corridor_gate state IDs and animation controller to remove delays between state changes
10 Years Ago
Owl forehand volleys
10 Years Ago
- WIP door/gate assingment to rooms and locking off entire rooms via connected doors
10 Years Ago
-CraftItem now works with or without CraftIntention -ActionChainData can store an 'ItemToCraftId'
10 Years Ago
ItemManager.ScoreGenericPickupDSE accepts overrides for decision context weight and DSE score bonus
10 Years Ago
ItemManager now stores the generic pickup DSE and default pickup interaction refs for scoring lists of items conveniently
10 Years Ago
Added a hit offset in Z
10 Years Ago
Added GenericPickupDSE field as default ref on ItemSettings
10 Years Ago
-tiger tiger crafting bright (more crafting WIP)
10 Years Ago
removed characters from scene
10 Years Ago
Creating Tests branch
10 Years Ago
UnitManager loads assets on Awake Zone will find EntitySpawners and call Spawn on init Human anim/controller changes wip
10 Years Ago
gitsync test
10 Years Ago
gitsync test
10 Years Ago
gitsync test
10 Years Ago
gitsync test
10 Years Ago
Merged
10 Years Ago
Merged
10 Years Ago
Initial commit
10 Years Ago
Initial commit
10 Years Ago
Clean and fresh
10 Years Ago
Clean and fresh
10 Years Ago
- Removed the 4 turret turret from Area1 spawn table - Increased aggro range of the spikers
10 Years Ago
Added EntitySpawner for hand placing spawns in scenes
10 Years Ago
Premake files
10 Years Ago
Premake files
10 Years Ago
Bootil xlink
10 Years Ago
Bootil xlink
10 Years Ago
Organising
10 Years Ago
Organising
10 Years Ago
Boilerplate