225,000 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Balanced animal favour running in straight line
7 Years Ago
Fixed animal water
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7 Years Ago
Automated Windows Build #660
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7 Years Ago
Automated Windows Build #659
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Moved car exit points further from the car. Might help getting hurt when exiting on laggy servers a bit.
7 Years Ago
FOR FUCK SAKE UI tweak/ wip intro
7 Years Ago
Stop vehicles damaging characters at all at very low speeds. Makes them slightly (only slightly) less janky
7 Years Ago
Stopped injuring yourself with your own car making you a criminal
7 Years Ago
Snappier interaction display
7 Years Ago
animal footstep import settings
7 Years Ago
merge from main/footsteps2
7 Years Ago
merge from main/footsteps2
7 Years Ago
Pulling all my fixes and stuff back into Main.
7 Years Ago
Changed players to use NPC visual styles.
7 Years Ago
merge from main
7 Years Ago
little tweaks
7 Years Ago
Server compile fix
7 Years Ago
FOR FUCK SAKE more shader work
7 Years Ago
Moved item decay boilerplate to a component
7 Years Ago
merge from main
7 Years Ago
Fix animal footstep sounds Add new bear footsteps from a while back
7 Years Ago
7 Years Ago
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds) Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
7 Years Ago
Fixed game object creation error in editor when stopping game
7 Years Ago
searchlight beam cherry pick
7 Years Ago
Fixed dark censorship (RUST-1625)
7 Years Ago
Rocket factory/interior progress
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7 Years Ago
Automated Windows Build #658
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7 Years Ago
Automated Linux DS Build #658
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7 Years Ago
Automated OSX Build #658
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7 Years Ago
Automated Linux Build #658
7 Years Ago
Disabling some VPK code that is hitting an infinite loop
7 Years Ago
Launch_site terrain setup Backup/progress core
7 Years Ago
Added different options for easier looting. Adding an item description.
7 Years Ago
Ai should sense corpses too
7 Years Ago
Reduced animal mesh compression Attack damage is a variable on the npc Ai senses - memory filter (should fix ai not seeing players)
7 Years Ago
Touching building icons
7 Years Ago
Chicken doesn't use horse footsteps Cleaned footsteps
7 Years Ago
more
7 Years Ago
Increasing navmesh bounds
7 Years Ago
Whoops, this ain't c++
7 Years Ago
more
7 Years Ago
Updated render queue field and added instanced field to rust/std shader gui
7 Years Ago
Instancing all materials part 2
7 Years Ago
more
7 Years Ago
Instancing all materials
7 Years Ago
removed unused moved/attacked variables from protobuf and references. More purging