224,148 Commits over 3,684 Days - 2.54cph!

7 Years Ago
more
7 Years Ago
Merge from container refactor
7 Years Ago
Merge from main
7 Years Ago
Adds/proj save
7 Years Ago
rotated spit rotated the correct way for animal attachments
7 Years Ago
Merge from main Added ItemContainer field to ItemSettings Fixed ItemContainerParameters missing Serializable VicinityEffectTrigger as MonoBehaviour, added gizmos
7 Years Ago
fixed lantern pickup rules fixed candle hat default contents autoturrets can only be picked up when off (and authorized) eoka cost lowered flame turret can only be picked up when not triggered
7 Years Ago
Another icon fix.
7 Years Ago
right handed item pickup variations
bot
7 Years Ago
Automated Windows Build #647
7 Years Ago
hid help hover text, updated release test checklist doc
bot
7 Years Ago
Automated OSX Build #647
bot
7 Years Ago
Automated Linux DS Build #647
bot
7 Years Ago
Automated Linux Build #647
7 Years Ago
default formation stuff, custom build tool now error checks formation files
7 Years Ago
Forgot these
7 Years Ago
Container refactor work. Compiles, but data needs to be set up again + everything needs to be verified.
7 Years Ago
Trying to fix icon issues
7 Years Ago
Added AI for getting out of interaction positions
7 Years Ago
more
7 Years Ago
Moved formation load/save to the formation database
7 Years Ago
Skins are no longer marketable while they're in the item store
7 Years Ago
Rocket factory site pipe network and cover
7 Years Ago
merged with cooking
7 Years Ago
Fixed interaction fuckups
7 Years Ago
FOR FUCK SAKE UI tweak, putting back UI camera !A sharper foont for small text
7 Years Ago
matress updated
7 Years Ago
Rocket factory site backup
7 Years Ago
squad stuff
7 Years Ago
created new slope 31 and added to unity prefab
7 Years Ago
merge from main
7 Years Ago
Moved rocket factory area to another scene file
7 Years Ago
removed damian's prefab
7 Years Ago
material assignments
7 Years Ago
Added tooltip to PRIORITY label for Game Plan in AI Designer, just to be explicit about the fact that higher priority is better.
7 Years Ago
progress backup / new road segments prefabs
7 Years Ago
latest art
7 Years Ago
fixed binocular craft time item approval item icons
7 Years Ago
holosight cost tech trash reduced to 1 c4 tech trash reduced to 2 muzzlebrake has higher durability and further reduces recoil silencer cost reduced
7 Years Ago
more fov
7 Years Ago
candle hat shows fuel inventory miner hat shows fuel inventory added TC/Hammer requirement option to picking up items can pick up tuna lights can pick up lanterns can pick up ceiling lights can pick up flame turrets can pick up autoturrets binocular fov adjustments profiling
7 Years Ago
Working on moving some inputs server-side. Not all implemented yet.
7 Years Ago
fixed some clipping of the fingers on the binoc viewmodel
7 Years Ago
7 Years Ago
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7 Years Ago
adjusted the binocular world model position so it sits better in the player's hand fixed deploy animation
7 Years Ago
Shrinked sleeper occludee spheres Fixed player occludee centers
7 Years Ago
binocular screen resize bugfix added multiple zoom levels to binoculars (left mouse)
7 Years Ago
added binoculars removed gear cost from crossbow - but made more expensive removed t-shirt from black box drop phrases manifest protocol++
7 Years Ago
GoalPlan priority data