224,358 Commits over 3,684 Days - 2.54cph!

8 Years Ago
UnitView formatting/commented out alignment raycast stuff for now Wrote and ran goal data conversion script Unit View prefab creation now stores the mesh as as child AIDesigner nodes now filter their Add goal/plan lists to exclude the current node's data ID
8 Years Ago
Fixed variable luminance in playermodel preview on Hapis (#661) Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now) Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
8 Years Ago
First draft of character creation music loop
8 Years Ago
Effects data fixes, ported back actions etc from 4155
8 Years Ago
Data
8 Years Ago
removed can transition to self from some anims
8 Years Ago
Disabled effects data validation for the time being
8 Years Ago
this is supposed to have IK on the human feet and rotate the animals on slopes then counter rotate the heads
8 Years Ago
Effect/StatMinipulator fixes
8 Years Ago
Updating the player classes.
8 Years Ago
Show locked level on searched icons
8 Years Ago
Started work on roads fixed command line startup
8 Years Ago
Search works
8 Years Ago
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
8 Years Ago
added most of the engine and engine parts, window trim, front headlights, front grill and radiator
bot
8 Years Ago
Automated Linux DS Build #288
8 Years Ago
Asset warmup test
bot
8 Years Ago
Automated Windows Build #288
8 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances
8 Years Ago
resetbp reverts unlocked items to default
bot
8 Years Ago
Automated OSX Build #288
8 Years Ago
Merge from effect refactor
bot
8 Years Ago
Automated Linux Build #288
8 Years Ago
Windows no longer tries to load non-ttf fonts and crash Added IMaterial:GetKeyValues NPCs play default footsteps
8 Years Ago
Fixes
8 Years Ago
xp.reset works xp.setlevel works
8 Years Ago
StatMinipulatorParametersDrawer swishy++
8 Years Ago
Fixed XP notice HUD getting huge Reduced xp gain particle count Craft count spacing Hide uncraftable blueprints (like the key) Don't allow craft if parent item hasn't been unlocked Show "parent item needs unlock" Order locked blueprints by cost Show child items in blueprint description Fixed xp particle explosion when spending xp
8 Years Ago
█ ▋▇▅▋▋▅ ▉▇▊▅▅ ▋▊▉█▅/▍▋▉/▌█▆▋▌▌▊
8 Years Ago
Removed old NestedEditor types
8 Years Ago
Effects data NestedEditor attribute / drawer tweaks, added to all EffecSettings fields
8 Years Ago
Added EffectSettingsWrapper, used where data stores a list of effects, for easier property drawer usage
8 Years Ago
- Adding a randomised pitch "ow" sound effect when player takes damage. This might get annoying until we have more than one sound.
8 Years Ago
Removing EffectParameters
8 Years Ago
Nuked low quality version of skin shaders; only one full spec level for now
8 Years Ago
- Reduced speed of patcher glue from 350 to 300
8 Years Ago
merge from main
8 Years Ago
.
8 Years Ago
Fixed vitals covering inventory menu
8 Years Ago
Fixed other player voice notices showing on HUD
8 Years Ago
Rebuilt plugins
8 Years Ago
Merged from main
8 Years Ago
- Set steam appid back to FP prototypes so leaderboards will work in build
8 Years Ago
- Input is enabled immediately on splash screen and crosshair set visible - Can still use gamepad but it's not mentioned
8 Years Ago
- Added E to equip text to weapon pickups - Cached the UI camera lookup for pickup UI
8 Years Ago
Minor tweaks
bot
8 Years Ago
Automated Linux DS Build #287
bot
8 Years Ago
Automated Windows Build #287
bot
8 Years Ago
Automated OSX Build #287
bot
8 Years Ago
Automated Linux Build #287