224,358 Commits over 3,684 Days - 2.54cph!
UnitView formatting/commented out alignment raycast stuff for now
Wrote and ran goal data conversion script
Unit View prefab creation now stores the mesh as as child
AIDesigner nodes now filter their Add goal/plan lists to exclude the current node's data ID
Fixed variable luminance in playermodel preview on Hapis (#661)
Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path
Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now)
Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
First draft of character creation music loop
Effects data fixes, ported back actions etc from 4155
removed can transition to self from some anims
Disabled effects data validation for the time being
this is supposed to have IK on the human feet and rotate the animals on slopes then counter rotate the heads
Effect/StatMinipulator fixes
Updating the player classes.
Show locked level on searched icons
Started work on roads
fixed command line startup
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
added most of the engine and engine parts, window trim, front headlights, front grill and radiator
Automated Linux DS Build #288
Automated Windows Build #288
Tree and mesh quality in options go up to 200
Tree and mesh qualities > 100 no longer push back the culling distances
resetbp reverts unlocked items to default
Merge from effect refactor
Automated Linux Build #288
Windows no longer tries to load non-ttf fonts and crash
Added IMaterial:GetKeyValues
NPCs play default footsteps
xp.reset works
xp.setlevel works
StatMinipulatorParametersDrawer swishy++
Fixed XP notice HUD getting huge
Reduced xp gain particle count
Craft count spacing
Hide uncraftable blueprints (like the key)
Don't allow craft if parent item hasn't been unlocked
Show "parent item needs unlock"
Order locked blueprints by cost
Show child items in blueprint description
Fixed xp particle explosion when spending xp
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Removed old NestedEditor types
Effects data
NestedEditor attribute / drawer tweaks, added to all EffecSettings fields
Added EffectSettingsWrapper, used where data stores a list of effects, for easier property drawer usage
- Adding a randomised pitch "ow" sound effect when player takes damage. This might get annoying until we have more than one sound.
Removing EffectParameters
Nuked low quality version of skin shaders; only one full spec level for now
- Reduced speed of patcher glue from 350 to 300
Fixed vitals covering inventory menu
Fixed other player voice notices showing on HUD
- Set steam appid back to FP prototypes so leaderboards will work in build
- Input is enabled immediately on splash screen and crosshair set visible
- Can still use gamepad but it's not mentioned
- Added E to equip text to weapon pickups
- Cached the UI camera lookup for pickup UI
Automated Linux DS Build #287
Automated Windows Build #287
Automated Linux Build #287