241,432 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Fixed Resources without interaction positional data not being interactable. (InteractionSettingsWrapper.MaxSubscriptions was 0, now validated editor side)
8 Years Ago
changing layer on lift
8 Years Ago
scene2prefab caves
8 Years Ago
lift shaft prefab wip
8 Years Ago
Got separate Client/Server working correctly (+some minor cleanup). The main issue was that PlayableCharacter.Server would assign a new PlayerState to currentState every tick, even if there were no inputs to process. This meant that often states were getting sent with an ID of zero, which freaked the client out. Also made server only send state when there's new state to send (i.e. <0 inputs have been processed since last time).
8 Years Ago
Reducing duplicated code. Add character controller reference back in
8 Years Ago
Minor debugger typo
8 Years Ago
Unit.Navigation.TrySetDestination robustness AI Debugger panel moved to BeforeEditorLayout, added to DebugTools Fixed potential KeyNotFoundException in Senses
8 Years Ago
Simple vehicle interaction text edit, pluis removing superfluous meta files.
8 Years Ago
Merging input + motor.
8 Years Ago
A little tidy up.
8 Years Ago
Bullshit
8 Years Ago
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8 Years Ago
Forcing half res height/slope map until we have decent quarter res precision for foliage displacement
8 Years Ago
GoalPlanSettingsWrapper now holds a list of fallback GoalPlanSettings, when fallbacks are provided DecisonMakers will evaluate whether a valid variant can be found for the GoalPlan, creating Decisions for fallback plans if that evaluation fails.
8 Years Ago
Managed to fudge in NetworkPlayerInput and PlayerMotor. Proxy not tested but added. Will likely need a little refactor / tidy up.
8 Years Ago
Fixed moon darkening on the horizon; less hacky way to handle the revz case
8 Years Ago
Fixed players blur visible behind walls (RUST-1341); regression triggered in 16732
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8 Years Ago
Automated Linux DS Build #17
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8 Years Ago
Automated Windows Build #17
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8 Years Ago
Automated OSX Build #17
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8 Years Ago
Automated Linux Build #17
8 Years Ago
Merge from /main
8 Years Ago
Merged and deleted unneeded stuff.
8 Years Ago
Feels good enough now.
8 Years Ago
Merging vehicle interaction chages and some class restructuring. Needs some more work but the basics are there.
8 Years Ago
Better vehicle enter/exit support in separate Client/Server mode
8 Years Ago
Scene2Prefab caves
8 Years Ago
progress/backup
8 Years Ago
Added building interactions to possible default interactions. Right click on a building under construction will create a desire to build said building.
8 Years Ago
Default Interactions now use a GenericMenu
8 Years Ago
Cave_large_hard end Adding Cave_large_sewers_hard files wip
8 Years Ago
Blackboard key usage injected from module data heirarchy when editing a GoalPlan in the AI Designer AI Designer layout improvements
8 Years Ago
Just need to smooth character out a bit more but this works awesome.
8 Years Ago
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8 Years Ago
Fixed moon rendering black to reflection probe
8 Years Ago
Updated paint UI Added colour swatch prefabs
8 Years Ago
tweaked ambient so it is less orange at 11.6
8 Years Ago
Blackboard key usage display in GoalPlanSettingsEditor
8 Years Ago
made TOD lighting a lot better on beep city 2 scene
8 Years Ago
GoalPlan BehaviourChains can now be edited in the GoalPlanSettingsEditor, not only the AI designer Scripts organisation
8 Years Ago
Boilerplate
8 Years Ago
cave_large_hard progress
8 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
8 Years Ago
Editor tinkering
8 Years Ago
Decision layer assigned through DSE data constructor, Conditions/Considerations drawers contextual awareness stuff. Removed DecisionLayer field attribute
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8 Years Ago
Automated Linux DS Build #440
8 Years Ago
Added a warning when setting Target as the evaluation target in considerations, since we should only evaluate Target in Behaviour Chain. Not a perfect solution, but better than nothing :-)
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8 Years Ago
Automated Windows Build #440
8 Years Ago
* Added vgui/gradient-l.vmt