241,419 Commits over 3,867 Days - 2.60cph!

8 Years Ago
RadialMenuWidget playing close sound on init
8 Years Ago
More InteractionPosition fiddling
8 Years Ago
UnitView/HumanView gating tweaks BuildingView hacky proxymesh thing for placement validity vis VicinityEffect is a default component for Building Added experimental NavMeshObstacle carving setup to InteractionPosition, may cause fuckery
8 Years Ago
good weather trigger values
8 Years Ago
Fixed some Effects caused by witnessing the death of group members/friend showing in the UI and having the same override name
8 Years Ago
BaseBehaviourPlanSettings.OnValidate also validates DSE Removed missing/nulled condition in Ability.Collaboration-Talk(Recipient)
8 Years Ago
Fixed EvaluateConditions typo in DSE
8 Years Ago
Expose values in WeatherMeasurementDrawer
8 Years Ago
Better values for weather triggers
8 Years Ago
WeatherMeasurementDrawer fixes
8 Years Ago
I made bad things, pls fix bill
8 Years Ago
Made "can statistically socialize" base itself on the generic statistical model.
8 Years Ago
Added genericl statistical model variant.
8 Years Ago
Consumables now hold a list of Effects with a % chance for application Added ProcEffectParametersDrawer Popup/nested editor scroll things Unit Audio editor improvements Fixed 50% chance condition actually being 100% :\
8 Years Ago
8 Years Ago
leftover test stuff
8 Years Ago
Added log when server is fully started
8 Years Ago
Sticky gizmos for deferred decals
8 Years Ago
Placeholder illness effects.
8 Years Ago
Updated Raknet and added exposed network sim stuff.
8 Years Ago
Fixed duplicate sound bundle type in Unit.Bear
8 Years Ago
added small stick in the style of the big sticks updated big sticks to have better shading
8 Years Ago
Added Relationships+ActivityCallbacks, handles "witnessed death" stuff. Removed Unit.OnOtherUnitDied event because it was shit
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8 Years Ago
Automated Linux DS Build #14
8 Years Ago
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8 Years Ago
painstakingly moving decals into my prefabs without gizmos :'((((
8 Years Ago
More
8 Years Ago
Removed a stat manipulator in Effect.Injury-Bleeding that was missing the Attribute ref
8 Years Ago
Lazy Trait Effect has 0.25% Energy drain, instead of a -20% current value modifier
8 Years Ago
bear stuff
8 Years Ago
tweaks
8 Years Ago
remade big stick view model from 5 varients of sticks that made up wood building 01
8 Years Ago
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bot
8 Years Ago
Automated OSX Build #14
8 Years Ago
TribeCreationManager doesn't need to load all clothing assets each time it spawns a unit
8 Years Ago
bear grunts
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8 Years Ago
Automated Windows Build #14
8 Years Ago
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8 Years Ago
Automated Linux Build #14
8 Years Ago
Full merge from /main
8 Years Ago
Convex hulls models for prevent building volumes Setup & prefab update
8 Years Ago
Splitting Collaborations related AI behaviours into distinct modules
8 Years Ago
Debug tools tweaks
8 Years Ago
Fixed AIDebugger calling TimeManager before it exists
8 Years Ago
made dummy smaller checking in crocodile fbx even though it has been unchanged for weeks and not ready to go in
8 Years Ago
Cave jumping puzzles prefabs Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
8 Years Ago
Coarse slope blur all channels for now
8 Years Ago
Added Active Social Selector to Ability.Collboration-Breed(Sender)'s DSE
8 Years Ago
Fixed CollaborationRecipientIsWaitingForSync incorrect state
8 Years Ago
More debug