240,577 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Water2 version parity
9 Years Ago
Sound recycle time fix
9 Years Ago
- Reward screen now picks and displays a random unused ability (with it's icon). It can it be selected, and is then auto equipped - AbilityList now straight up swaps skills based on category when equipping - Ability bar UI now only has the required amount of skill slots - Finally removed the experience bar that hasn't been used for months from the gameplay UI
9 Years Ago
Patched TOD to allow deferred atmospheric computations (only missing global sky mask)
9 Years Ago
Foot scuff sounds for Igor & Lion-El's dust slides
9 Years Ago
- Abilties are no longer randomly equipped per level (that was placeholder behaviour) and re-enabled save/load based on loadout
9 Years Ago
- Added GetRandomUnusedAbility() to AbilityList
9 Years Ago
New TOD
9 Years Ago
Cowboy - updated anim template, added death anim WIP
9 Years Ago
Building core prefabs
9 Years Ago
Fixes
9 Years Ago
added amplify colour psd
9 Years Ago
creating eclipse mode for temple court. created new amplify colour setting, tweaked lighting, created all new eclipse materials and applied to scene (so it'll look weird at the moment). Working on animations and meshes for eclipse mode. removed unused materials from temple court.
9 Years Ago
Added material tester
9 Years Ago
Added "hold" test
9 Years Ago
fixed semi auto rifle ironsight offset
9 Years Ago
- Reward screen progress
9 Years Ago
Desire.IsFulfilled in favor of a crappy update method
9 Years Ago
CreateBehaviourGroup tweak Agent DM execution management tweaks Removed BehaviourGroupConsideration
bot
9 Years Ago
Automated OSX Build #138
bot
9 Years Ago
Automated Linux Build #138
bot
9 Years Ago
Automated Windows Build #138
9 Years Ago
updated loot tables updated icon for semi auto rifle protocol++
9 Years Ago
Awesomium changes only on Windows for now Fix Linux / OSX builds
9 Years Ago
added semi auto rifle
9 Years Ago
- ObjectiveManager now has a flag set when a reward is waiting in town - WIP placeholder mission reward UI screen
9 Years Ago
HasDesireForItem tweak
9 Years Ago
Work in progress on generalizing DM goal processing a bit.
9 Years Ago
More Desires tweaking
9 Years Ago
ItemDesires no longer have a quantity property, simplifying desire management somewhat
9 Years Ago
Missed a bit
9 Years Ago
Ported Desires to Agent+Desires
9 Years Ago
Updated effect prefabs
9 Years Ago
Put back code removed from merge Fixed sound length issue
9 Years Ago
- Loose Cannon placeholder effect scale in tweak
9 Years Ago
- Fix for item models not loading correctly when entering a level
9 Years Ago
Fixed river shader going over interpolator limit
9 Years Ago
Touched ocean and river shaders.
9 Years Ago
Baseline
9 Years Ago
Updated ocean mesh with more border rings, ring spacing modifications for higher distant fog accuracy Added support for global fog in water and rivers for more seamless integration
bot
9 Years Ago
Automated Windows Build #137
9 Years Ago
- Assigned weapon models to the current weapon defnitions
bot
9 Years Ago
Automated Linux DS Build #136
bot
9 Years Ago
Automated Windows Build #136
9 Years Ago
Fixed a possible crash issue caused by global NW2Vars Entity:GetNW2VarTable now returns the type associated with each value as well Added bounds checking to render.GetScreenEffectTexture Scripted NPCs and Nextbots now support the following clientside hooks: Initialize, Think, Draw and DrawTranslucent
9 Years Ago
Desire tweaks
9 Years Ago
- Loose cannon now has 1-2 damage range
9 Years Ago
- Added a new weapon, Loose Cannon. Assault blaster weapon with burst spread fire. - Weapon definitions now has access to launcher offset values
9 Years Ago
more rigging work, backup before I possibly break everything
9 Years Ago
- Merged all the item/equipment changes back to main