240,580 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Include mesh upload time in load balancing considerations
9 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
9 Years Ago
Touched ocean and river
9 Years Ago
- Molotov cocktail set to ignore raycast layer
9 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon
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9 Years Ago
Automated OSX Build #141
bot
9 Years Ago
Automated Linux DS Build #141
bot
9 Years Ago
Automated Linux Build #141
bot
9 Years Ago
Automated Windows Build #141
9 Years Ago
WorkshopDL GetPublishedFileDetails no longer hangs main thread Fixed addon extraction assert/leaked thread handles
9 Years Ago
- Fixed gamepad bug with firedirection after moving
9 Years Ago
- Cocktail Launcher now does zero impact damage, but has an increased splash damage rang, and upped splashed damage to 1-2 - RadiusBlast now takes a damage range isntead of single value
9 Years Ago
Retired LODBatch (use RendererBatch)
9 Years Ago
Generic deployable prefabs
9 Years Ago
Updated owl config and anim controller
9 Years Ago
- Reduced the rate of fire of cocktail launcher
9 Years Ago
Barricade prefabs
9 Years Ago
- Removed the cocktail launcher test weapon from town
9 Years Ago
Building deployable prefabs
9 Years Ago
latest human rig to go with latest export
9 Years Ago
missed these in lasts checkin
9 Years Ago
re-export of all human data to go with new rig (unfortunatly not polish work yet) setup wolf deeer and bear to use a generic animal controller with overrides, *warning* building properly with tools will probably revert to old controller
9 Years Ago
bot
9 Years Ago
Automated OSX Build #140
bot
9 Years Ago
Automated Linux DS Build #140
bot
9 Years Ago
Automated Linux Build #140
bot
9 Years Ago
Automated Windows Build #140
9 Years Ago
* Bumped steam.inf version * Increased model precache limit to its TF2 4000 limit * Fixed buildcubemaps for real this time
9 Years Ago
chat.Broadcast spacing
9 Years Ago
Merge from main
bot
9 Years Ago
Automated Windows Build #139
9 Years Ago
Added a default Draw hook to base_nextbot (whoops forgot about that detail sorry)
9 Years Ago
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9 Years Ago
tweaked semi-auto reload
9 Years Ago
TOD/Water tweaks Added Petur's Auroras back into the SkyDome prefab, upated the shader with more exposed values, re-scaled the asset and split it into several submeshes EntityView scale fix
9 Years Ago
First pass at dojo court ambience
9 Years Ago
FOR FUCK SAKE factory asset/ alcohol pump/textures/scene
9 Years Ago
- Changed model used by cocktail launcher
9 Years Ago
- Added a molotov cocktail launcher weapon (placeholder art/sounds)
9 Years Ago
Added Ground layer to TOD reflection mask
9 Years Ago
TOD prefab + default XML reflection cubemap masking fix
9 Years Ago
Merge from tod_jan_16
9 Years Ago
Removed some un-needed errors
9 Years Ago
Don't receive voice chat when dead
9 Years Ago
Large water catcher is researchable
9 Years Ago
Fixed using blueprints as ammo
9 Years Ago
Fixed invisible collectables (placeholder models)
9 Years Ago
- Equipment now loads starter items (starter blasters) if required (new save) - Removed the hacky starter weapon items from town as they're auto equipped now
9 Years Ago
- Equipment can now return a random, unusued item - Mission reward screen now shows a random item each time and it can be selected and then auto equipped
9 Years Ago
almost back to working properly