240,577 Commits over 3,867 Days - 2.59cph!
Automated Windows Build #135
Automated Windows Build #134
Automated Linux Build #134
I forgot to enable the previous patch. Here we go again!
Automated Linux DS Build #133
Automated Linux Build #133
Automated Windows Build #133
Proper alpha blending for Awesomium panels.
merge from main/sound-initial-implementation
Add .DS_Store and ableton's .asd files to ignore.conf
Initial sound implementation. Generic footsteps. Generic racket sounds. Ball sounds. First pass at lava court ambience.
Added terrain specular gloss control per-splat (requested by Petur)
Updated shaders to 5.3.1; added normal encoding aware deferred reflection shader override
Merged in speedtree shader fixes from Rust
Merged in water2 updates from Rust (wip; global fog support pending)
Added initial fog support for transparent surfaces (shader mods later)
Changed sky dome probe reflection culling mask on TOD profiles to sky-only (was breaking water refls)
Automated Windows Build #132
Automated Windows Build #131
Automated Linux DS Build #131
Automated Linux Build #131
That wasn't very cross platform of me.
Automated Windows Build #130
Added command line option to cause BAssert to dump (Windows only)
I have faith in you, Linux DS
- Can now set an effect prefab per weapon definition to be used as a muzzle/firing flash
Automated Linux DS Build #129
- Weapon definitions now have link to projectile prefab and launchers initialised from a weapon use it instead of projectile name.
Automated Windows Build #129
Automated Linux Build #129
Fixed GMPublish Linux link order
Added loading bar text when waiting for Steam auth
- Equipment now uses scriptable objects
- Reworked equipment loading/saving and simplified everything
Fixed options visibility issue
Added "sort by decision weight" button to GoalSettingsEditor, which does that
UnitCanFindEntityCondition will create a new ItemDesire when it can't find the requested item (provided Id filter is present)
Build Goals re-organisation
ItemDesire files
- Deleted all the old character UI code + files
- More item work
More desires and ECF tinkering, NRE catchers (+ warnigns) in DSE constructor
- WIP refactoring of Equipment handling
- Ripped out loads more now unused stuff
Expanding Unit+Desires system to support a generic ItemDesire type
latest version for backup
Automated Linux DS Build #128
Cowboy - Added win & lose anim
Cowboy - Updated win anim, added lose anim
Fixed rock particles from colliding with player collider
- Launchers can now be set to be manually ticked
- Launchers are now set to manual tick when they're init'd from a WeaponSO
Automated Linux Build #128
Fixed missing textures on key lock
Automated Windows Build #128
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)