252,184 Commits over 3,990 Days - 2.63cph!
UI tinkering, unit camera stuff
- Testbed progress, now scans through all tilesets and builds list of rooms in the game, can page up/down to cycle through current loaded room
- More folder tidy up
- Added a testbed scene (doesn't do much yet)
SpawnerEditor plus gizmo stuff
TerrainBlendObject/TerrainWeatherObject cleanup
Den prefabs re-jigged, BMO component on root object, assigned materials that will be handled by the biome mat lib system
Added tilt effect to close zoom.
Changed the height sampling to maximum height to help against cases in which the camera clips through terrain.
Camera can no longer be tilted underground
Camera now follows terrain height better.
Fixed bobbing camera issue and started tweaking grab movement.
Added warmup test to procmap benchmark (tests if performance is worse until pools are filled)
perf 6 displays async task status
Automated Linux DS Build #311
Automated Windows Build #311
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
Removed auto generated files to fix the "1 file failed to pass validation" on Steam
Automated Linux DS Build #310
Building block despawn optimization (when leaving network groups)
Automated Windows Build #310
Automated Linux DS Build #309
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Automated Windows Build #309
Automated Linux Build #309
Lua ConCommands use the managed ConVar system (and get deleted on d/c)
Receiving non-existant replicated ConVars no longer spams the console with ConVarRef errors
Reordered UnitMovementModes
Slight tweak to out of range AmbienceEmitter deactivation
fixed character creation loop
however you look at this previous checkin of this file was a mistake
trying to fix rabbit idle
added rabbit den to map
added rabbit spawn to map
added rabbit and rabbit den
island 1 : moved tribe spawn, added 3 bear spawns
Fixed missing icons on small furnace
Ensure AmbienceEmitters always fade out on deactivation
Subtractive merge from 4321
PlayerCamera prefab values update
Don't defer player model instantiation (RUST-819, RUST-825)
Automated Linux DS Build #308
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deleted placeholder UI sounds
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
Automated Windows Build #308
added first versions of character creation UI sounds
moved some event music, changed some tags