240,076 Commits over 3,837 Days - 2.61cph!

9 Years Ago
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9 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
9 Years Ago
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9 Years Ago
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9 Years Ago
Tools/Update/Speedtrees
9 Years Ago
cut in to lava court platforms to make it less uniform
9 Years Ago
merge from main
9 Years Ago
Testing out racket trail effect
9 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
9 Years Ago
Updated weapon gallery
9 Years Ago
More positioning
9 Years Ago
merge from main
9 Years Ago
Fixed NRE in projectile prediction if non-authoritative
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Explicit case for fake projectiles with a penetration power of 0
9 Years Ago
ST: reverted billboard vface compensating for inverted orientation ST: updated all materials
9 Years Ago
Interaction tweaks GoToSmartObject tweaks
9 Years Ago
Projectile prediction tweak
9 Years Ago
Fixing stupid CanSubscribe checks
9 Years Ago
Hooked up some of the tweaks stuff.
9 Years Ago
More InteractionPosition stuffs
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9 Years Ago
Windows Build 649
9 Years Ago
Entity attachment positions
9 Years Ago
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9 Years Ago
SpeedTree update script fixes
9 Years Ago
Fixed Consumable Effect Settings.
9 Years Ago
Since "hours_passed" accumulator is a ulong, I moved it to the StatCollection, that we only store one per Agent. Means we only register a single listener per Agent to the OnHour TOD event too.
9 Years Ago
PVT: fixed addressing when using certain non-square caches PVT: fixed bug in lod computation causing low res mips up close PVT: switched back to rendering diffuse and normal pages in single pass PVT: adjusting virtual texture size (and re-init) on quality level change PVT: fixed virtual texture size computation in low-res quality modes
9 Years Ago
Stat+Tickable now use TOD OnHour to tick modifiers that have a "duration" (timed lifespan).
9 Years Ago
ProjectVersion and ProjectSettings updates
9 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps
9 Years Ago
added unique rock to lava court
9 Years Ago
added unique rock to lava court
9 Years Ago
Consumable now use EffectSettings rather than its own ConsumableEffect API.
9 Years Ago
Pretty much finished the Stats and Effects refactor. Some data might be viped from assets and some editor stuff might need revisiting (commented with todos).
9 Years Ago
5.2RC2
9 Years Ago
SF 1.18
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9 Years Ago
Windows Build 648
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9 Years Ago
Windows Build 647
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9 Years Ago
Windows Build 646
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9 Years Ago
Windows Build 645
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9 Years Ago
Windows Build 644
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9 Years Ago
Windows Build 643
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9 Years Ago
Windows Build 642
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9 Years Ago
Windows Build 641
9 Years Ago
Fixed Mono.Cecil shenanigans
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9 Years Ago
Windows Build 640
9 Years Ago
removed footstep fx from concrete/dirt/forest/grass/metal/tundra/wood but left the prefab so triggers still sound. added stone mesh particles to replace sprite sheet. removed alternate impact blunt fx's
9 Years Ago
Reload sounds from other players are audible. Tweak crossbow reload sounds to match updated animation.