252,184 Commits over 3,990 Days - 2.63cph!
Locomotion speed tweaks. More recoil.
Players guns spawn with ammo.
modelled all low poly outer truck, doors, mirrors etc. inside to go
Ripping out a bunch of commeted/crap code from PlayerCamera
New big powerline models/LODs/COLs
Animation UC animator behaviour references assigned in constructor, not init
Added disconnects for missions
Refactored mission status broadcasts
Reinstated crafting through radial
- Tileset is marked as dirty and so saved correctly when updating rooms
- Progress bar defintely clears now ;)
AvatarPostprocessor tweak
- Now auto save asset DB after prefab updates
- Clear progress bar
Command code, radial rework
Animation component tweak to grab settings the easy way
- DunGen tileset now gets cleared when updating rooms so it's entirely managed by room update tool
- Added a completion console message when update has finished, clicking it will select the DunGen tileset that was just updated
- Added progress bar to room building tool and added just update option to PlayFromScrene window
- More export tool work to make it faster/easier to make rooms
Ambience quality levels + benchmark
Radial menu cleanup, default action event callback when passed a single command
Resource editor fixes
UnitSpawner editor defs
Hopeful this fixes the NRE
Enabled ocean tesselation in water q=1
Tickrate gating in stats, effects and senses components
Fixed budget tick not cycling through the tick phases correctly.
TickModes added to EntityManager, re-instated a brute force tick of all entities for testing
- Reduced health of spikeys
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
Added detail map to Furnace materials
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Fix for RUST-572 Ladder Hatch appears closed from short distance
wip powerline prefab tests
- Defaulted camera to 70 fov
FOR FUCK SAKE scaled playership by 1.3
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Automated Linux DS Build #307
Automated Windows Build #307
Automated Linux Build #307
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Automated Linux DS Build #306
Automated Windows Build #306