250,530 Commits over 3,959 Days - 2.64cph!

9 Years Ago
Fixed NRE in SelectedBlueprint
9 Years Ago
Fixed lantern stacking / hiding
9 Years Ago
proper
9 Years Ago
Fixed NRE in server projectile movement
9 Years Ago
Fixed being able to knock doors without knock sounds (server guid is empty error)
9 Years Ago
Server compile fix
9 Years Ago
Fixed missing sound def on player_ragdoll (Rotting Flies)
9 Years Ago
Fixed NRE in InputState, resulting in not being able to use any controls
9 Years Ago
Code lock uses 1 lodgroup instead of 2
9 Years Ago
Key lock lod fixes
9 Years Ago
profiler tweaks
9 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
9 Years Ago
Fixed bug where we were updating tick modifier value rather than modifier value.
9 Years Ago
Storing failed Stat semantics cleanup on a failed branch, probably never to be loaded back up again...
9 Years Ago
- DecisionMakerSettings and Maslow Weight store public fields, not properties and private fields - DMS.MaslowWeights is initiated with an element for each DPL - DecisionMakerSettingsEditor cleanup
9 Years Ago
Don't record/update framerate if console is open
9 Years Ago
Uncompressed ambient sounds (for playback perf)
9 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
9 Years Ago
- Space Shunts
9 Years Ago
Clamped skin darkness to compensate for sss darkening; toned down overall shininess (#297)
9 Years Ago
Fixed visit webpage not working when connected to server
9 Years Ago
Removed numpad graphic quality debug keys
9 Years Ago
-removed Warmth need, as we decided it's easier to just check for necessary warmth in a consideration, cleared various statcollections of it. -added considerations for NeedForWarmth and NeedForCold -yamfm
9 Years Ago
- Missed a room
9 Years Ago
- Added spawners to outdoor rooms and set spawn budgets for the rooms - Rebuilt outdoor prefabs - Increased buzz saw cooldown 7->12
9 Years Ago
Updated phrases - with hopefully non sweary russian versions
9 Years Ago
- Added floor collision and Floor script to Asteroid rooms - Rebuilt asteroid scene prefabs
9 Years Ago
- Made some terrible icons for barricade, deathrow and laserlink - Disabled loot dropping of abilities
9 Years Ago
Wearables fixed, I think.
9 Years Ago
- AbilityList now equips speed boost and random offensive + utility abilities each level - AbilityList can now return a random ability of specified category - Disabled Reaper Bros ability because it's shit
9 Years Ago
Cowboy rig updates ( new arm setup)
9 Years Ago
asset save
9 Years Ago
- Fixed Item.IsCarryable not returning the right field from PhysicalParameters - Fixed GPV BehaviourChain not resetting properly - Unit+Wearables tweaks - Some item view APO data
9 Years Ago
- Added Unlocked property to AbilitySO (defaults to true) so individual abilities can be ignored when abilities are auto loaded (for disabling specific abilities in builds) - AbilityList now ignroes any locked off abilities
9 Years Ago
- Cleanup
9 Years Ago
Meerrrrge in
9 Years Ago
- Nuked "to be phased out" stuff in Units/Human - Renamed human_female body mesh to include the word "body" for HumanView setup purposes - Dem prefab
9 Years Ago
Female is broken not sure why
9 Years Ago
Fixed sign painting
9 Years Ago
Fixed not falling when chat open etc
9 Years Ago
Foundation placement check fix in tight spots
9 Years Ago
Updated UNET test
9 Years Ago
Mouse wheel default switch
9 Years Ago
set the bandage to use the correct worldmodel tweaked the syringe size so it no longer looks like an oversized dildo
9 Years Ago
Cowboy rig update ( original ik arm setup, blends reconnected)
9 Years Ago
Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
9 Years Ago
FOR FUCK SAKE force update room prefab !A wip prefab FOR FUCK SAKE dim spot light glow
9 Years Ago
Fixed the Eoka pistol's flint spark not playing
9 Years Ago
FOR FUCK SAKE adding collision to asteroid block FOR FUCK SAKE asteroid prefab, minimap display
9 Years Ago
Missed abit