239,402 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
9 Years Ago
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9 Years Ago
Animate animals further away
9 Years Ago
Applied Xavier's fixed snow jackets
9 Years Ago
Added dev section to F2 menu (just some layer toggles for now)
9 Years Ago
Tweaking player movement mass
9 Years Ago
pvp collision test
9 Years Ago
-merged with main -fixed Resource view creation -created 3 new Pine views with the new system.
9 Years Ago
Fixed Resources path
9 Years Ago
Added button to fire RefreshAssets to DrawAssetListing in BeforeEditorTab
9 Years Ago
Default project settings missing CLIENT
9 Years Ago
Add concmds to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
9 Years Ago
AssetGroup creation from Enum values in Building/Species and Resource editor tabs
9 Years Ago
No shooting from ladders Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)
9 Years Ago
Re-assigned Pine resource views
9 Years Ago
Resources and Editor cleanup
9 Years Ago
Fixed NREs in MaterialConfig Can't place ladders inside ladders
9 Years Ago
Attempt to stop Canvas.BuildBatch taking 4ms per frame
9 Years Ago
Some merge cleanup and asset listing tweaks
9 Years Ago
Shaders and Asset Bundles... fucking unity
9 Years Ago
Trim newlines and shit from phrases
9 Years Ago
Merge from ZoneResources
9 Years Ago
Fixed phrases not updating properly because of rogue tabs Added SpawnHandler warnings when AddInstance is called out of order Testing out server console utf encoding
9 Years Ago
Merge from SO V3 Units
9 Years Ago
-cleanup of branch -added new test resource made with editor
9 Years Ago
Asset listing tweaks
9 Years Ago
-tweaking and prettification
9 Years Ago
Triggers - don't create list objects until they're needed
9 Years Ago
Loadtime test
9 Years Ago
resaved out max scene
9 Years Ago
seperated the attack animations for the bolt rifle, so players can fire and hold the button down, and then let go to resume the bolt cycle action
9 Years Ago
FOR FUCK SAKE added missing shader to the loaded shader array FOR FUCK SAKE tweaked bouncer gloss to make it easier to read
9 Years Ago
scene backup
9 Years Ago
Touching flowers to try to fix weird stretching thing in editor
9 Years Ago
SoundManager error handling
9 Years Ago
Updates to the running hit calculation
9 Years Ago
Fixed ServerCycle error
9 Years Ago
stag metafile changes
9 Years Ago
Made ladder placement more tolerant of uneven surfaces ( like rocks ) Can place ladder even if no building permission
9 Years Ago
got rid of clovers adjusted flower lods
9 Years Ago
Fix stag footstep sound references
9 Years Ago
Turned shadow casting off on clutter flowers/clovers
9 Years Ago
BuildingBlock / Signage need to start disabled
9 Years Ago
Made low-quality LOD of roofs disappear again when getting close (temp fix)
9 Years Ago
Removed trigger-based nearby entity detection from camera Made conditional building black spawning use the LOD grid (now also affected by object quality slider) Made sign texture requesting use the LOD grid
9 Years Ago
Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
9 Years Ago
Added optional unique param to ReorderableListDrawer, for unique lists
9 Years Ago
WIP updated Lion-El rig
9 Years Ago
- BeforeEditor updates, cleaning up tab setup a bit (removed title constructor bullshit) - A little more work on SpeciesSettings and the editor for them
9 Years Ago
Ladder placement orientation