249,922 Commits over 3,959 Days - 2.63cph!
Pool prefab instantiates of effects, decals and dynamic decor
FOR FUCK SAKE wall culling camera effect
!A factory gate model/texture
!A pipe asset
!u shader adding ambient light contibution
FOR FUCK SAKE shaderforge
removing previous models before re-factoring
FOR FUCK SAKE setup camera to 45 degres angle
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Unit+Flags partial
Renamed Unit+Sound to Unit+Emotes
Added EmoteSettings
AudioManager/states/source types tinkering
* Fixed TF2 .nav files crashing the game on load
* Fixed GetSaveTable() not properly handling some entities
* Made the "DirectX Out of Date" message open the Support webpage
More pooling + slow warnings
Clientside ItemCommand mixups
ObjectList, a garbage free params[]
RPC calls use ObjectList
ObjectList, a garbage free params[]
RPC calls use ObjectList
More warnings and pooling
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More warnings and pooling
More useful time warnings
Added PrefabPool and set some things up in GameManager
Extension method / utility class cleanup
FOR FUCK SAKE factory prefab
!u factory model (curvature tweak)
!A new test room prefab
Foldout editor for additional selected asset in BeforeEditor (toggle button in toolbar)
Minimized .ToProtoBytes() usage
Fixed server info throttle not working
Added common interface for protobuffer created classes
Remove unused code from BaseNetworkable
Removed (slow) debug code in SpawnNewPlayer
More pooling, more time warnings
Save/Load streaming