224,846 Commits over 3,714 Days - 2.52cph!

10 Years Ago
deleted folder
10 Years Ago
Removed some unused variables
10 Years Ago
Better way of handling targets and obstacles Simplified and improved follow and obstacle avoidance behaviours
10 Years Ago
Moved old skinned meshes to clean parent folder. These will be removed fropm Plastic once LODS have been skinned & exported on new rig.
10 Years Ago
Fixed fuckups from last night's commits
10 Years Ago
10 Years Ago
-made some improvements to some of the animations for the hatchet, and bolt action. Also tweaked the playback values so the weapons don't look like they're being swung by a 75 year old man with arthritis.
10 Years Ago
22.5% more trees.
10 Years Ago
EAC update
10 Years Ago
Cooking/Spoiling now works again
10 Years Ago
Handle stackable variable properly
10 Years Ago
Deploying from a stack now doesn't use entire stack
10 Years Ago
Burnable/Fuel, removed redundant bullshit
10 Years Ago
Fixed item containers not creating
10 Years Ago
Made context menus work again
10 Years Ago
-new flashlight animations
10 Years Ago
Updated items from newly modular item site - this breaks everything
10 Years Ago
Removed AI entity decision lerping
10 Years Ago
Fixed command line values not being set
10 Years Ago
Fixed NREs when calling HTML functions before it's ready
10 Years Ago
Cooking pot for the campfire with LODs.
10 Years Ago
Deleted test file
10 Years Ago
added BorderlineHD, made the playerprefs scores game-specific
10 Years Ago
Updated localization
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Testing triggers
10 Years Ago
Testing triggers
10 Years Ago
Testing triggers
10 Years Ago
Testing triggers
10 Years Ago
tweaked some of the animation speeds for some of the weapons.
10 Years Ago
Testing triggers
10 Years Ago
Testing triggers
10 Years Ago
AI entity-wide layer mask for faster physics queries
10 Years Ago
AI context map refactoring