249,880 Commits over 3,959 Days - 2.63cph!

10 Years Ago
Added TOD persistence.
10 Years Ago
Refactored ProceduralComponent system to use two passes (pre pass and final pass) Increased river vertex count Generate river mesh in procedural final pass Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab Removed some hacky code that's no longer required from the decor and monument placement scripts
bot
10 Years Ago
OSX Build
10 Years Ago
Grass placement rule tweak
10 Years Ago
Menu tweaks
10 Years Ago
Shader warmup
bot
10 Years Ago
OSX Build
10 Years Ago
Probably fixed errors from merge.
10 Years Ago
Unit AI is now loaded/activated on load too, making the units actually work after load.
10 Years Ago
Camera now spawns in the correct position over the player tribe after load.
bot
10 Years Ago
OSX Build
10 Years Ago
Load almost there.
10 Years Ago
Latest Amplify Color
10 Years Ago
Updated Igor fbx so blendshapes work
10 Years Ago
Marged, propbably need to fix shit now.
bot
10 Years Ago
OSX Build
10 Years Ago
Added Ionic.Zip dependancies
10 Years Ago
Tweaked sand splat mapping
10 Years Ago
Made forests in the temperate and arctic biomes bigger
10 Years Ago
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10 Years Ago
Maerging...
10 Years Ago
Half finished player updates and item classes. Need to consolidate everything now.
10 Years Ago
Tweaked micro cliff placement
10 Years Ago
Ported new overhang assets to the procedural map
10 Years Ago
Crashing load code...
10 Years Ago
- Updated TOD - Removed Andre's Water - Ported in old Water shaders from the trailer build
10 Years Ago
Added new targets to shaders
10 Years Ago
Ported the new cliff assets to the procedural map
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
10 Years Ago
scene stuff
10 Years Ago
Crash Reporter tweaks
10 Years Ago
Microhills. Decor2 fix.
10 Years Ago
Made changes to networking. Still some shit to do on the list.
10 Years Ago
Fixed that the terrain raycasting step would override some snow Tweaked some terrain raycasting parameters
10 Years Ago
Allowed grass to grow on top of caves Fixed mountain prefab
10 Years Ago
Updated prefab scenes
10 Years Ago
Fixed reporting the same crash twice
10 Years Ago
Removed noise from alpha setter Cleaned up some code Exposed some alignment options in all procedural placement scripts Fixed an issue where terrain anchors would reject suitable positions Added micro cliffs (no reason to feel bad, cliffs - I've been told size doesn't matter)
10 Years Ago
Crash reporter
10 Years Ago
Missing file
10 Years Ago
Cleanup
10 Years Ago
Align swimming decor to world up vector
10 Years Ago
More cleanup, object layer adjustments (static rocks that should receive grass are now on terrain layer)
10 Years Ago
Merge from main