249,903 Commits over 3,959 Days - 2.63cph!
Unit AI, Agent and Attributes are now persisted.
added collision for cloud city court
Stone roof/Wood roof ~
Moved to new slope, added a global LOD, Added Gibs
Decal layer masks
Fixed stone constructions being made out of wood
Changed camera culling mask
Updated scene, switched on auto load of game scene, moved all test characters into a game object
WIP - sounds added, trigger working, trigger added to temparate field bushes
Concrete bullet decals
Profiling
PrefabProcess always stores the prefab in a disabled state
Disabled steam auth timeout in editor
Consistency cleanup for asset listing in editor windows
- Adding some more convenience and fuctionality to AttributeEditorWindow (inspector selection, add new, delete etc)
- Added skeleton wizards for Needs and Modifiers
- Added UnitEditorWindow with basic asset listing and inspector selection
River splat mapping tweak
prevented player from flinching in his sleep
tone down the view rotation when attacking with melee weapons
Tedious resource prefab updates, fixing some minor issues in the process
merge from main/riversound
bleeding *actually* stops when you are wounded now
beartrap more likely to wound
Furnace provides comfort
Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
Dead players provide no comfort
Sleeping players add half comfort
FOR FUCK SAKE shaderforge 1.12
Never wound while sleeping
bleeding stops when wounded
Updated Igor east & west runs (more sidestep)
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