248,566 Commits over 3,928 Days - 2.64cph!

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10 Years Ago
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Switched default in-editor compilation settings back to CLIENT+SERVER
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Made setting up terrain extensions a bit less horrible Forced TerrainMeta to be present on terrains with extensions
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Fixed Locks not saving proper
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Fixed nametag NRE Fixed NRE in status command Fixed viewmodel NRE Fixed NRE in DropItems Fixed NRE in SendPlayerState
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cut in geometry for court and first ring of floating platform
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Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness) Strip ParticleScaler from server builds Removed aimcone from bolt rifle Throw error if Realm not set
10 Years Ago
FBX test export to check scale in-game.
10 Years Ago
Added more translation to forehand dive
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Added dummy implementation of ServerConsole on OS X / Linux
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Added exception handlers for a few more methods, see: arcade-issues/issues/5
10 Years Ago
Fix for arcade-issues/issues/4
10 Years Ago
Char03_TENNIS wip Maya scene.
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Renamed a few files
10 Years Ago
Fixed base 3 having no collision.
10 Years Ago
Server logs now go into server identity folder Server logs use windows newlines Fixed sometimes reverting to real world time
10 Years Ago
Updated to unity beta 19
10 Years Ago
- TOD updated. - Made comment headers in all scripts consistent - A little scene work
10 Years Ago
Fixed cloud shader compilation on Windows
10 Years Ago
Time of Day update to 3.0.0 prerelease 2 Updated PlayerNameTag and AtmosphericBlend
10 Years Ago
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
10 Years Ago
Disabling message recycling (test) Enable fps.limit for servers Temp fix for syringe exception
10 Years Ago
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
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10 Years Ago
Homing no longer starts with a perpendicular waypoint if called after an idle period.
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10 Years Ago
NPC homing now immediately succeads if already home.