248,571 Commits over 3,928 Days - 2.64cph!

10 Years Ago
10 Years Ago
deleted meshes folder from wildwest folder
10 Years Ago
Post-build deployment, GUID: 409e6141-1e7f-45fe-9977-925b80879cc3
10 Years Ago
Fixed an error when attempting to package a game.
10 Years Ago
Post-build deployment, GUID: 02a64a68-68f8-4750-b7fe-7289b789f959
10 Years Ago
Preparing for deployment release.
10 Years Ago
Documentation updated during deployment build 28101bc8-ea71-486c-946a-4b60e69c7b60.
10 Years Ago
Documentation updated during deployment build 28101bc8-ea71-486c-946a-4b60e69c7b60.
10 Years Ago
Some b18 related changes.
10 Years Ago
Fixed junk audio sources being produced when switching game in the BBDK.
10 Years Ago
Redesigned the format sound resources are stored in, reducing MP3 files size.
10 Years Ago
Basic `.MP3` support, needs compression.
10 Years Ago
Refactored `.WAV` file reading, working on supporting `.MP3` files.
10 Years Ago
Server logging
10 Years Ago
Now using NAudio to read .WAV files.
10 Years Ago
Removed redundant assemblies from source control.
10 Years Ago
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
10 Years Ago
Fixed GetTriangleTransform NRE Fixed error reporting not always reporting
10 Years Ago
[block_party] Testing out looping music.
10 Years Ago
Sounds now stop when a game resets / is disposed of.
10 Years Ago
Renamed `Graphics.GetAnimation` to `Graphics.CreateAnimation`, added a couple of overloads.
10 Years Ago
More audio overhauling; can now stop playing sounds, added `Sound.Play` and `Sound.Stop` methods to replace `Audio.Play`.
10 Years Ago
Progress on stone set, wall, doorway, window and third pieces with prefabs done
10 Years Ago
re-exported fbx's
10 Years Ago
Added Camera Path to the test scene
10 Years Ago
Started audio overhaul, added ability for sounds to loop.
10 Years Ago
added more floating on off signs and added light flicker shader
10 Years Ago
First pass at revolver sounds
10 Years Ago
turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending. fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
10 Years Ago
Protocol++
10 Years Ago
LootSpawn generation from existing items Blueprint icon hack Blueprint learning Stopped time resetting to current server time
zon
10 Years Ago
Animals now all drop wolf meat.
zon
10 Years Ago
Reduced animal acceleration.
zon
10 Years Ago
Hard code decider intensities. Reduced calories burned each day by herbivores.
10 Years Ago
[block_party] spike balance tweak
zon
10 Years Ago
Fixed NPC diet initialization.
zon
10 Years Ago
Animals can now forage for food.
bot
10 Years Ago
OSX Build 299
10 Years Ago
Windows Build 234
10 Years Ago
- Fixed Entity:SetMaterial/SetSubMaterial not working on materials that haven't been precached yet - More OSX FreeType rendering adjustments
10 Years Ago
Trunk merge
10 Years Ago
latest anim scene
bot
10 Years Ago
OSX Build 298
10 Years Ago
Rock updates
bot
10 Years Ago
OSX Build
10 Years Ago
Updated ape controller
10 Years Ago
Dropping rocks now cause knockback
10 Years Ago
merge
10 Years Ago
Fixed not being able to pick up dropped items
10 Years Ago
[block_party] sfx and music