248,571 Commits over 3,928 Days - 2.64cph!
deleted meshes folder from wildwest folder
Post-build deployment, GUID: 409e6141-1e7f-45fe-9977-925b80879cc3
Fixed an error when attempting to package a game.
Post-build deployment, GUID: 02a64a68-68f8-4750-b7fe-7289b789f959
Preparing for deployment release.
Documentation updated during deployment build 28101bc8-ea71-486c-946a-4b60e69c7b60.
Documentation updated during deployment build 28101bc8-ea71-486c-946a-4b60e69c7b60.
Some b18 related changes.
Fixed junk audio sources being produced when switching game in the BBDK.
Redesigned the format sound resources are stored in, reducing MP3 files size.
Basic `.MP3` support, needs compression.
Refactored `.WAV` file reading, working on supporting `.MP3` files.
Now using NAudio to read .WAV files.
Removed redundant assemblies from source control.
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting
[block_party] Testing out looping music.
Sounds now stop when a game resets / is disposed of.
Renamed `Graphics.GetAnimation` to `Graphics.CreateAnimation`, added a couple of overloads.
More audio overhauling; can now stop playing sounds, added `Sound.Play` and `Sound.Stop` methods to replace `Audio.Play`.
Progress on stone set, wall, doorway, window and third pieces with prefabs done
Added Camera Path to the test scene
Started audio overhaul, added ability for sounds to loop.
added more floating on off signs and added light flicker shader
First pass at revolver sounds
turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending.
fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
LootSpawn generation from existing items
Blueprint icon hack
Blueprint learning
Stopped time resetting to current server time
Animals now all drop wolf meat.
Reduced animal acceleration.
Hard code decider intensities. Reduced calories burned each day by herbivores.
[block_party] spike balance tweak
Fixed NPC diet initialization.
Animals can now forage for food.
- Fixed Entity:SetMaterial/SetSubMaterial not working on materials that haven't been precached yet
- More OSX FreeType rendering adjustments
Dropping rocks now cause knockback
Fixed not being able to pick up dropped items
[block_party] sfx and music