248,566 Commits over 3,928 Days - 2.64cph!
NPC no longer flip in and out of a sleeping state while sleeping.
Height map fallback now logs a warning.
NPC now use a fallback to snap to terrain when there is no height map.
NPC now return home before sleeping.
Restored custom deferred shader
NPC now sleep when tired.
Tuned down exagerated pvt parallax mapping
Improved pvt parallax at mid-far distance
- Tweaking TOD.
- Main Menu UI updates
- GUI asset cleanup
added an angry_idle pose for the bear.
Beta 19. Updated TOD. Updated Water.
Merged from core refactor
Merged AI commit from main
UIScreen work, starting to setup support for subsreens and modal overlays.
- Removed GroupController prefabs, single prefab now used for spawning. Groups are spawned using GroupAsset data from Biome, spawned through ZoneEcology.
- Renamed GroupController to Group, UnitController to Unit, Unit to UnitAI.
- Removed old TOD Settings
- Remved WorldEcology component
- Moved Biome Seasonal transitions into ZoneSeasons
- Added Fauna (UnitAsset) lists to Biome
Animals can now die of sleep deprivation
AI work related to Attributes, States, Needs, Modifiers and Smart Objects.
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
Updated MenuBackground scene
Merged changes from main.
Fixed player and NPC calorie burn rate.
Random waypoints once again use TerrainFilter.
Fixed forage calorie benefit.
Herbivores can now starve to death in a day.
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking.
added 3rd person animations for picking up / dropping an item / shoving a player.
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
Zeroed terrain shader splat count tag; just in case
Fixed pvt compilation warning
Re-introduced x trans to backhand dive anim
Time of Day update to 3.0.0 prerelease 1
Added improved atmospheric scattering with planet shadowing
Added horizon clouds
Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
Updated win 02 source anim & exported fbx
PVT now using more settings directly from TerrainMeta
Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
Updated character tables for dives
Fixed more connection issues.
Added Build.WebPlayer() script.
fixed missing data on roof prefab
Removed System.Windows.Forms and System.Drawing dependencies from NAudio.
Clarified triangle index error
tweaked camera 2 flightpath so it doesn't clip through building
Post-build deployment, GUID: 9696da57-1927-4e84-a92a-59007433e2cd
Stripped out all unsafe code from NAudio, should work in the web player now.
Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
added missing material 8 and brightened up rock lightmaps
deleted meshes folder from wildwest folder
Post-build deployment, GUID: 409e6141-1e7f-45fe-9977-925b80879cc3
Fixed an error when attempting to package a game.
Post-build deployment, GUID: 02a64a68-68f8-4750-b7fe-7289b789f959