248,612 Commits over 3,928 Days - 2.64cph!
Fixed tiny overlook in prepass build histogram
Updated builder to use b18
Fixed error in TerrainPath
[block_party] added FloatingText class
[block_party] hold down to fall faster, tweaked player sprite
[block_party] reduced false positives when pressing block sides
Added SpanningTree (calculates minimum spanning tree)
Made TerrainPath calculate and use the minimum spanning tree of the path network
Changed TerrainPath to run pathfinding in the apply step instead of the add step
Changed TerrainGenerator to place infrastructure after heightmap post processing
Beta 18.
Some asset cleanup
TOD settings cleanup
removed debug calls
removed thompson conefire
Small pvt cache tweak to avoid hogging all the vram on largest maps
Removed overriden bool conversion from TerrainMath.
Subtracted the animals merge.
Merged hunting changes from animals branch.
Animal gallop stamina is now measured in time rather than distance.
Fixed conditional compilation problem.
Animals now respond to attacks.
Fixed minor bug in PathFinder
Animals now provide more meat of the (more) appropriate type.