248,559 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Added Ape run south & south east Added 1st pass forehand & backhand volleys
10 Years Ago
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
10 Years Ago
Moved camera blur effects to a sub-camera
10 Years Ago
Fixed active belt icon being 'sticky' Updated phrases
10 Years Ago
Added server.save Calling quit on the server does a final save Fixed sleeping bag respawn sometimes not offerered when it should be Console death message show if killed by hunger etc Fixed backing out of cupboard area exploit
10 Years Ago
Fixed screen glare not being updated when live rendering.
10 Years Ago
Corrected live rendered text being incorrectly positioned.
10 Years Ago
Now using Update rather than FixedUpdate again, seems to be a lot smoother.
10 Years Ago
Refactored demo frame rendering to allow rendering without element serialization.
10 Years Ago
Wall joints now work properly.
10 Years Ago
Refactored line rendering to allow rendering without element serialization.
10 Years Ago
Refactored rect rendering to allow rendering without element serialization.
10 Years Ago
Refactored point rendering to allow rendering without element serialization.
10 Years Ago
Fixed bullet hit effects sometimes not being where you'd think they'd be Removed/Fixed dedicated server Item.SetParent warning
10 Years Ago
Refactored text rendering to allow rendering without element serialization.
10 Years Ago
Refactored tilemap rendering to allow rendering without element serialization.
10 Years Ago
Refactored sprite rendering to allow rendering without element serialization.
10 Years Ago
Started graphics refactor to allow games to render straight to their virtual display without serializing the elements drawn first.
10 Years Ago
Added animation events to turn off racket trails, added trail to elvis racket
10 Years Ago
PG Shits.
10 Years Ago
Tweaked physics timings Added client.lerp var for debug Tweaked how Lerp works (now smoother) Fixed shiny textures Fixed broken/missing sand texture in TestLevel
10 Years Ago
[block_party] player creates dust particles when moving around
10 Years Ago
[block_party] created Particle class
10 Years Ago
checking in the unarmed view model prefab.
10 Years Ago
Made a shitty little death effect.
10 Years Ago
The animals now use mecanim blend tree to synchronize their playback rate to their movement speed.
10 Years Ago
10 Years Ago
Final part.
10 Years Ago
Part 2.
10 Years Ago
Testlevel fix, part 1.
10 Years Ago
Missing files.
10 Years Ago
Slight post tweaks and texture rearrangement.
10 Years Ago
Backup commit.
10 Years Ago
Not this file.
10 Years Ago
Texture backups commit.
zon
10 Years Ago
Fixed animal attack targeting.
10 Years Ago
added 1st person shoving animation/ running/ punching animations.. Can now relive my highschool experience.
zon
10 Years Ago
Animal sense now uses generic stimulus objects.
10 Years Ago
Windows Build 201
10 Years Ago
Rollback displacement alpha changes
10 Years Ago
Temporarily disabling MatchPlaybackSpeedToMovement because it's spitting out errors and I'm not sure it's the proper way to do it
10 Years Ago
VPK Build 142
10 Years Ago
Windows Build 200
10 Years Ago
Fixed displacement alpha being inverted in Hammer Added Build_Tools.bat to build Mapping and Modelling tools Added detail.vbsp for hammer Updated garrysmod.fgd to use new icons Added icons for the fgd
10 Years Ago
Attempt to fix MissingMethodException in AnimalAnimation.cs (cc gooseman)
10 Years Ago
Toned down head swing/bounce effects on melee weapons
10 Years Ago
Windows Build 199
10 Years Ago
Windows Build 198
10 Years Ago
Windows Build 196
10 Years Ago
Windows Build 194