248,557 Commits over 3,928 Days - 2.64cph!
Adding AK, textures and lods
Renamed Unity/Game/ to Unity/Arcade/
Reorganised the GameAPI.Unity, adding a GameAPI.Unity.DevKit and GameAPI.Unity.Arcade
Tweaking event schedule to make sure we don't have multiple running
Updated water to latest version
Fixed water reflections being darker than intended
Scaled up water plane to always reach to the far clip plane
Temporary fix for light leaking out of the back of cabinets.
Fixed a possible NullReferenceException.
Screen glare lights now change intensity appropriately when the screen's brightness changes.
[block_party] added dust particles for block impacts
[block_party] added a bit of screenshake
[block_party] improved player run cycle
sleeping / wakeup animations for the bear / boar / chicken
[block_party] pressing sides of blocks now works much more reliably
Switched console to UnityUI
Fixed block health network order weirdness
Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
[block_party] blood particles when player squished
Locks now have deployment guides
Fixed hammer highlight not drawing walls properly
Bunch of missing meta files
Fixed crosshair missing sprite
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
Updated Unity Standard Assets (now SampleAssets) to b14
Added Ape smash & source anims
saved grass to max scene, checked in shader
Reflection shader now interprets the B component of a normal map as an occlusion map.
Minor fix for the screen reflection shader.
CRT and screen reflection shader refactor.
Re-imported scene mesh and re-linked materials (mesh was out of sync bug)
Added tall grass with animated shader
Genericizing deployment guides
Fixed boner in SendEntityUpdate
Updated animation controller with intro / outro for run, started to split effects from the tennis controller
Tweaked sky parameters to violate physical correctness a bit less
Don't try to run unconnected player's network queue
More profiling stuff
Updated TOD and Water
Updated template_scene
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fixed motion bone weirdness on Ape run east
Made forests have way more grass
Protocol++
Fixed water refracting objects that are in front of the water
Converted lock deployment method to new weapon system (can deploy using primary fire again)
Fixed stringpool collision error with RPCs
Protocol++
Added Ape anim meta files
Some tweaks to the GameTest scene.
added outer grass to scene that blends with main rock light map
updates to Ape forehand_stand
Fixed tooltip not updating when the options changed
Fixed tooltip getting stuck on screen
Added Ape run south & south east
Added 1st pass forehand & backhand volleys
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net