248,550 Commits over 3,928 Days - 2.64cph!
Fixed the bandwidth graph not working for the first game loaded.
More docs, made some things internal.
Updated building_basic_all.max
Documentation updated during deployment build ff16a328-ccdc-4f45-a40b-79567484cd97.
Documentation updated during deployment build ff16a328-ccdc-4f45-a40b-79567484cd97.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed static members not having documentation generated for them.
Documentation updated during deployment build 0d8862c4-c8e9-41c0-ac41-495219c0deb1.
Documentation updated during deployment build 0d8862c4-c8e9-41c0-ac41-495219c0deb1.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Adding very basic procedural building stuff.
Documentation updated during deployment build 0978e0ee-70e6-4de0-9918-191108d78f68.
Documentation updated during deployment build 0978e0ee-70e6-4de0-9918-191108d78f68.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build ae5c4d1a-c41a-41f1-9e8b-f56b01af2065.
Documentation updated during deployment build ae5c4d1a-c41a-41f1-9e8b-f56b01af2065.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'deploy' of arcade into deploy
Documentation updated during deployment build 5138924c-918c-4977-89b6-bed855f23d7f.
Documentation updated during deployment build 5138924c-918c-4977-89b6-bed855f23d7f.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build a3eaf649-d964-43a5-9368-dd94c315d028.
Documentation updated during deployment build a3eaf649-d964-43a5-9368-dd94c315d028.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
more tutorial tweaks and images
Documentation updated during deployment build 5549b0e1-9ff5-4f22-b5d3-701ec9ad0492.
Documentation updated during deployment build 5549b0e1-9ff5-4f22-b5d3-701ec9ad0492.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
tutorial tweaking and some images
removed some casting code
Made a few building part prefabs.
Made conditional models work with new build system (wip)
Fixed temp code left in terrain shader
Added 4 levels of dev.shaderlod => 0, 100, 200 and 300 (in prev commit)
Made Tools->Update->Prefabs never fail
Updated prefabs + game manifest
Cleaned up and reorganized terrain shader code; particularly the atlas part
Removed more obsolete terrain shaders
- Copied DebugCamera out to a standalone prefab.
- Made a copy of island_arid_1 in the concept scenes folder, cleaned up so that it functions properly outside of the game
- Renamed the cliff rock prefabs to cliff1, cliff2 and so on
- Started some prep for biome specific Season settings support
Terrible looking health bars
Properly setup the rustle triggers on all bush prefabs
Changed flower clutter shader to the double-sided foliage one
Documentation updated during deployment build 69f4f7ce-6f4f-47f5-b0ef-432a1af16059.
Documentation updated during deployment build 69f4f7ce-6f4f-47f5-b0ef-432a1af16059.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade