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Documentation updated during deployment build fab09863-6af1-46cd-ac3e-380e581b6257.
Documentation updated during deployment build fab09863-6af1-46cd-ac3e-380e581b6257.
Trying out links to markdown pages.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'master' into nojs
Post-build deployment, GUID: 3b6404b7-3c26-4aac-8df3-c8d8765bb24a
Documentation updated during deployment build 3b6404b7-3c26-4aac-8df3-c8d8765bb24a.
Documentation updated during deployment build 3b6404b7-3c26-4aac-8df3-c8d8765bb24a.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Health Creeper
Strip CommentComponents
Removed InstanceCounted baseclass
Now using doxygen's code block syntax for tutorials.
Now using doxygen's code block syntax for tutorials.
Fixed terrain blend transitions
Fixed snow overlay normals
Merge branch 'master' into nojs
Additional comments before merge.
split up the tutorial into multiple markdown files
added tutorial game and text
Started making sure everything that shouldn't be seen is internal, and added some docs.
More documentation fixes, removed TypeScript.
Fixed a few more find + replace mistakes.
Mended some remaining casualties from the recent mass find + replaces.
Normalized documentation formatting.
Removed duplicate documentation summaries.
Some dirty properties in PlayerController and CameraController to help when swtiching to non-player cameras.
Fixed BlendLUT disabling itself.
- Added a proper debug camera to the Player prefab. F10 to toggle, WSAD movement, Mouse 3 panning, Mouse 2 FOV, space to toggle freelook.
- Moved WeatherController to the player cameras
Added some basic procgen stuff.
Fixed a few skinning issues. Updated the tshirt material to use more than just a diffuse map.
Rock16 prefab.... more fixes to helper scripts and stuff.
Added HumanRandomiser component to randomise UnitView visuals
Changed standard shaders to use surface shaders instead; still wip; anything to stop the pink he said
Removed customized built-in standard shader clutter
Fixed a couple of things in terrain weather extension/object
Player and networking changes
Fixed errors when loading Ultimate Soldier from source.
Updating the player code.
Time of Day update to 2.3.1 prerelease 5
Removed Jurassic.dll.meta
Fixed errors when trying to load MemoryDungeon from sources due to the use of default parameters.
Initial stats balance for building components
Fixed placement guide not working
Random Walk now works together with Smart Object subscriptions for Agents.
Converted remaining elements to new system
Fixed so that a unit supports exiting the SitOnMe state, but it's not 100% working yet.
- Added ZoneFoliage component. Seasonal foliage controls now per zone.
- Cleaned up SceneInfo a bit, commented our collider comparison stuff in GameScreen
- WeatherManager and WeatherVolume cleanup
- Nuked a wild terrain.raw file in project root
- Tweaked Seasons settings
Documentation updated during deployment build 37127e4e-aeea-4346-bc61-6f0d3099afad.