248,553 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Server compile fix
10 Years Ago
Fucked with player and quality settings for the BBDK.
10 Years Ago
Graph is now coloured again.
10 Years Ago
Fixed a possible exception when removing entities.
10 Years Ago
Added a couple of convenient scripts to call premake5.
10 Years Ago
Fix being able to no-collide with walls by hitting them with the hammer :S
10 Years Ago
added a more natural idle animation for the melee added a "Gesture_fullBody" to the mecanim
10 Years Ago
Fixed atlas shader texture popping bug on nv650M/windows Updated custom standard/universal shaders to latest universal core cginc Updating pvt shader to standard/universal
10 Years Ago
Made splats set by terrain modifiers have chamfered corners
10 Years Ago
Authentication with TNet is a bit of a fuck about but almost done!
10 Years Ago
Removed some legacy code from the terrain generator
10 Years Ago
re-added drink to mechanim gestures layer
10 Years Ago
removed mechanim flinch transitions
10 Years Ago
re-added player gestures to mechanim & deleted unrequired params
10 Years Ago
Completely disabled PVT to fall back to the texture atlas terrain shader
10 Years Ago
Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
10 Years Ago
Made lock code spawnable with existing items (temporary) Updated scene2prefab, phrases
10 Years Ago
Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst) Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
10 Years Ago
Added DontBecomeSolidWithPlayerInside Fixed exception when loading old save
10 Years Ago
changed clips for player gesture anims
10 Years Ago
source player gesture anims updated
10 Years Ago
[ultimate_soldier] more sfx
10 Years Ago
Made tree colliders convex or converted to capsules (perf, memory)
10 Years Ago
[ultimate_soldier] starts with title screen again
10 Years Ago
[ultimate_soldier] cam shake when shooting
10 Years Ago
[ultimate_soldier] diff colored walls
10 Years Ago
[ultimate_soldier] player spawns in center of shop room
10 Years Ago
[ultimate_soldier] AI pick up the best closest gun they can see, instead of just the closest
10 Years Ago
[ultimate_soldier] floater text when saving civilian
10 Years Ago
[ultimate_soldier] a bit of fading, janky though
10 Years Ago
Post-build deployment, GUID: de3b2cb5-84a7-4177-a613-c5afc4ab073a
10 Years Ago
Post-build deployment, GUID: 3219dd0f-8d38-4669-827e-01506218e491
10 Years Ago
Removed test.txt
10 Years Ago
b11
10 Years Ago
Halved tree count
10 Years Ago
Removed Bolt. Had to rename stuff like player because TNet isn't already in a namespace and takes up the type Player. Is that bloke a cunt or what?
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added TNet. Fuck Bolt.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
SetLayer checks to see if renderable exists
10 Years Ago
[ultimate_soldier] guns wont shoot when throwing them into buttons
10 Years Ago
[ultimate_soldier] civs prefer to follow player, cant leave through entrance
10 Years Ago
[ultimate_soldier] some mission progression stuff
10 Years Ago
Lies
bot
10 Years Ago
VPK Build 126
bot
10 Years Ago
LinuxDS Build 157
10 Years Ago
- Added a NavAgentSlowTrigger script to slow down Agents when inside trigger volumes (river crossings) - More shader and scene updates - Fixed some issues with GroupsAgentMoveTo
bot
10 Years Ago
Windows Build 151
10 Years Ago
GitSync + New fancy spawnicons
10 Years Ago
Testing beta11