248,621 Commits over 3,928 Days - 2.64cph!

10 Years Ago
finished the rest of the player holding spear animations;
10 Years Ago
Fixed crash in LoadPNG. file:// needed to be file:/// for WWW but decided to use Texture2D.LoadImage
10 Years Ago
Fixed crash in LoadPNG. file:// needed to be file:/// for WWW but decided to use Texture2D.LoadImage
10 Years Ago
Playing with SeasonManager prototype.
10 Years Ago
emulator graph toggle state is saved in playerprefs
10 Years Ago
emulator graph toggle state is saved in playerprefs
10 Years Ago
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
10 Years Ago
Don't report [EAC] Authed when they've just been kicked Reject joins with obviously invalid steamids
10 Years Ago
Fixed connecting from server list (changed with steamworks_net)
10 Years Ago
Sure you changed those files Unity. Sure you did.
10 Years Ago
Moved Editor script causing compile error
10 Years Ago
Tweaked old U4 terrain shader for seasons testing. Added new test island. Switched project back to DX9.
10 Years Ago
Updated steam libraries to sdk 1.31
10 Years Ago
Updated vm source file
10 Years Ago
Fixed burlap trousers again
10 Years Ago
Added player_rig_scalebones.fbx for artists
10 Years Ago
updated player_rig_scalebones source file
10 Years Ago
Fixed playercounts in server list (wasn't reading tags properly) Recompiled plugins (for andre)
10 Years Ago
Fixing bugs in geometry still...
10 Years Ago
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.
10 Years Ago
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.
10 Years Ago
Tweaked player movement (mainly animation events and jump conditions)
10 Years Ago
GroupController now spawns units properly.
10 Years Ago
Fixed missing skinned mesh renderer reference on hazmat_pants
10 Years Ago
Deleted some name conflict files that never should have been committed Updated Steamworks.NET native library platform settings
10 Years Ago
tweaked mesh to remove clipping
10 Years Ago
fixed hazmat pants prefab ( which broke when updating the mesh)
10 Years Ago
Refactored game packaging to involve less repetition.
10 Years Ago
Refactored game packaging to involve less repetition.
10 Years Ago
fiixed issues with hazmat pants mesh + added scale bone for waist
10 Years Ago
Relocated game packaging to GameAPI.
10 Years Ago
Relocated game packaging to GameAPI.
10 Years Ago
Added a NavMesh.SamplePosition to the GroupController spawn routines. Units now correctly spawn on valid navmesh positions. Removed GroundController.
10 Years Ago
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
10 Years Ago
Emulator can now load packaged games again.
10 Years Ago
Emulator can now load packaged games again.
10 Years Ago
Made the config file load on startup
10 Years Ago
Added a basic graphics bandwidth graph to the emulator.
10 Years Ago
Added a basic graphics bandwidth graph to the emulator.
bot
10 Years Ago
VPK Build 119
bot
10 Years Ago
LinuxDS Build 145
10 Years Ago
Fixed compile error
10 Years Ago
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
10 Years Ago
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
10 Years Ago
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Implemented resource hotloading.
10 Years Ago
Implemented resource hotloading.
10 Years Ago
Added radiation effects to camera Added geiger sounds