248,621 Commits over 3,928 Days - 2.64cph!
[ultimate_soldier] minor tweak on visual gun kick
[ultimate_soldier] minor tweak on visual gun kick
Made player ragdoll ignore collisions with player movement
All sections now generate meshes. Bugs and optimisations!
JS games can now be loaded straight from a directory in the emulator.
JS games can now be loaded straight from a directory in the emulator.
AI - Ignore disabled colliders
Fixed AI gathering around the spot where a player died.. forever
Fixed dead and disconnected players not getting removed from the server
Updated cave test prefab/scene
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
Removed options from main menu
Fixed ambiguous bindings being generated for RectF and RectI.
Fixed ambiguous bindings being generated for RectF and RectI.
Fixed emulated cabinet display not being correctly sized, which also fixes the cursor location being incorrect.
Fixed emulated cabinet display not being correctly sized, which also fixes the cursor location being incorrect.
Trying to solve this navmesh issue, but this is starting to smell like a unity bug?
more player holding spear animations.
Wall placement dragging now works correctly for both straight and diagonal drags in both directions
Wall placement dragging now works correctly for both straight and diagonal drags in both directions
Commiting arctic scene just to be sure it has no lightmapping data
Hopefully this fixes the compile errors...
Updated AmplifyMOtion and Color. SO test level with new navmesh (no fix)
Made ragdolls ignore player collision (for real this time)
Fixed skinnedMeshRenderer reference on burlap_trousers not being set
Updated physics collision matrix
Made ragdolls ignore player collision
Properly set terrain physic material to fix slippery ragdolls
Added player sliding source file
updated scale bone positions in player_rig_scalebones source file
Generates points for join vertex too but sometimes does it the wrong way around. Easy fix and then zone polygons are done!
updated burlap trouser scale bones
Updated SmashBlox's demo to be one with directional audio.
Updated SmashBlox's demo to be one with directional audio.
Moved scale bones on player_model
Fixed burlap_trousers prefab
Added rotation lerp mode 2
Zone polygon almost done. Adding Points at an intersection as well as at an End cap.
Updated burlap trouser scale bone positions
Fixed burlap_trousers missing skinnedMeshRenderer
Added buttons to start / stop recording a demo.
Added buttons to start / stop recording a demo.
Added ankle/spine scale bones to player_model
Added unused Removed LODGroup from root of burlap_trousers
Fixed skinnedmultimeshes deleting the renderers when prefab build isn't specifically like the others
Added some basic controls to pause / play / reset the game.
Added some basic controls to pause / play / reset the game.
Fixed intersection mesh glitch
Allow blueprints to override their item's name
Foundation Blueprint now shows up as a more generic "Building plan" in the craft list
Placeholder blueprint icons
Added spine1 scale bone to player_rig_scalebones source file
Calculating all intersection data properly again. Doesn't handle blends yet.
re-populated burlap trousers prefab (as mesh update broke it)
Skinned & re-exported burlap trosuers + LODS with additional scale bones
Fixed emulator cursor position being incorrect when the display aspect ratio was higher than the game's.
Fixed emulator cursor position being incorrect when the display aspect ratio was higher than the game's.
Fixed emulator aspect ratio, now resizes to fit screen correctly. Added mouse support.