248,600 Commits over 3,928 Days - 2.64cph!
Fixed the desert grass tone
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Finished implementing constructor bindings generation.
Finished implementing constructor bindings generation.
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
Updated Windows and Linux builds
Removed flto flag from build definitions (were only added for testing purposes, shouldn't have been committed)
Added composite noise, tweaked simplex noise normalization
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fleshed out the Tribe Group Settings some more.
Started work on constructor bindings generation, partially complete.
Started work on constructor bindings generation, partially complete.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] gun class
[ultimate_soldier] gun class
Static member binding definition files are now named X.Static.cs
Static member binding definition files are now named X.Static.cs
[ultimate_soldier] moved gunshot handling from Player to GameStage
[ultimate_soldier] moved gunshot handling from Player to GameStage
Started on Group Settings.
Added default scaleModifier settings for Age to Unit Settings.
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
Added better default settings for the Unit Settings and it's now hard-setting the species, race and gender enums with "ShowOnly", so that this can't be changed in the inspector. I also added a ColorUtility that gives access to basic operations such as color blending, lightening, darkening, desaturating, etc, which I use to automatically modify the hair color of different ages in the initial unit settings (for both human and bear).
Made noise code file names uppercase, to be consistent with Diogo's naming convention
Fixed typo that led to discontinuity in 2D simplex noise
Cleaned up code
Fixed the LegacyCabinet prefab.
Fixed the LegacyCabinet prefab.
Updated Unity scripts, commented out chatbox related stuff temporarily.
Updated Unity scripts, commented out chatbox related stuff temporarily.
Reverted to old Unity5 specific bolt binaries.
Reverted to old Unity5 specific bolt binaries.
Fixed a warning in UnityAudioProvider.cs
Fixed a warning in UnityAudioProvider.cs
Merge branch 'master' of arcade into Unity5
Merge branch 'master' of arcade into Unity5
Included Diogo's fixed BudgetBoySprite.shader that splits a matrix varying into component vectors.
Included Diogo's fixed BudgetBoySprite.shader that splits a matrix varying into component vectors.
Fixed premake5.lua looking for Unity binaries in the wrong location.
Fixed premake5.lua looking for Unity binaries in the wrong location.
Fixed premake5.lua to include Unity binary location resolution.
Fixed premake5.lua to include Unity binary location resolution.
Merge branch 'master' of arcade into Unity5
Conflicts:
Unity/Assets/Prefabs/LegacyCabinet.prefab
Unity/Assets/Scenes/GameTest.unity
Unity/Assets/Scenes/Test.unity
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/Assets/Scripts/Events/PlayerJoinRequest.asset
Unity/Assets/Scripts/GameManager.cs
Unity/Assets/Scripts/Networking/SharedCallbacks.cs
Unity/Assets/bolt/assemblies/bolt.dll
Unity/Assets/bolt/assemblies/bolt.dll.mdb
Unity/Assets/bolt/assemblies/editor/bolt.editor.dll
Unity/Assets/bolt/assemblies/editor/bolt.editor.dll.mdb
Unity/Assets/bolt/assemblies/udpkit/udpkit.dll
Unity/Assets/bolt/assemblies/udpkit/udpkit.dll.mdb
Unity/Assets/bolt/scenes/BoltDebugScene.unity
premake5.lua
Merge branch 'master' of arcade into Unity5
Conflicts:
Unity/Assets/Prefabs/LegacyCabinet.prefab
Unity/Assets/Scenes/GameTest.unity
Unity/Assets/Scenes/Test.unity
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/Assets/Scripts/Events/PlayerJoinRequest.asset
Unity/Assets/Scripts/GameManager.cs
Unity/Assets/Scripts/Networking/SharedCallbacks.cs
Unity/Assets/bolt/assemblies/bolt.dll
Unity/Assets/bolt/assemblies/bolt.dll.mdb
Unity/Assets/bolt/assemblies/editor/bolt.editor.dll
Unity/Assets/bolt/assemblies/editor/bolt.editor.dll.mdb
Unity/Assets/bolt/assemblies/udpkit/udpkit.dll
Unity/Assets/bolt/assemblies/udpkit/udpkit.dll.mdb
Unity/Assets/bolt/scenes/BoltDebugScene.unity
premake5.lua
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit