248,600 Commits over 3,928 Days - 2.64cph!

10 Years Ago
added 64 bit steam_api
10 Years Ago
Fixed the desert grass tone
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Finished implementing constructor bindings generation.
10 Years Ago
Finished implementing constructor bindings generation.
10 Years Ago
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
10 Years Ago
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
10 Years Ago
Updated Windows and Linux builds
10 Years Ago
Removed flto flag from build definitions (were only added for testing purposes, shouldn't have been committed)
10 Years Ago
Added composite noise, tweaked simplex noise normalization
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Fleshed out the Tribe Group Settings some more.
10 Years Ago
Started work on constructor bindings generation, partially complete.
10 Years Ago
Started work on constructor bindings generation, partially complete.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] gun class
10 Years Ago
[ultimate_soldier] gun class
10 Years Ago
Static member binding definition files are now named X.Static.cs
10 Years Ago
Static member binding definition files are now named X.Static.cs
10 Years Ago
[ultimate_soldier] moved gunshot handling from Player to GameStage
10 Years Ago
[ultimate_soldier] moved gunshot handling from Player to GameStage
10 Years Ago
Started on Group Settings.
10 Years Ago
Added default scaleModifier settings for Age to Unit Settings.
10 Years Ago
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
10 Years Ago
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
10 Years Ago
Added better default settings for the Unit Settings and it's now hard-setting the species, race and gender enums with "ShowOnly", so that this can't be changed in the inspector. I also added a ColorUtility that gives access to basic operations such as color blending, lightening, darkening, desaturating, etc, which I use to automatically modify the hair color of different ages in the initial unit settings (for both human and bear).
10 Years Ago
Made noise code file names uppercase, to be consistent with Diogo's naming convention
10 Years Ago
Fixed typo that led to discontinuity in 2D simplex noise Cleaned up code
10 Years Ago
Fixed the LegacyCabinet prefab.
10 Years Ago
Fixed the LegacyCabinet prefab.
10 Years Ago
Updated Unity scripts, commented out chatbox related stuff temporarily.
10 Years Ago
Updated Unity scripts, commented out chatbox related stuff temporarily.
10 Years Ago
Reverted to old Unity5 specific bolt binaries.
10 Years Ago
Reverted to old Unity5 specific bolt binaries.
10 Years Ago
Fixed a warning in UnityAudioProvider.cs
10 Years Ago
Fixed a warning in UnityAudioProvider.cs
10 Years Ago
Merge branch 'master' of arcade into Unity5
10 Years Ago
Merge branch 'master' of arcade into Unity5
10 Years Ago
Included Diogo's fixed BudgetBoySprite.shader that splits a matrix varying into component vectors.
10 Years Ago
Included Diogo's fixed BudgetBoySprite.shader that splits a matrix varying into component vectors.
10 Years Ago
Fixed premake5.lua looking for Unity binaries in the wrong location.
10 Years Ago
Fixed premake5.lua looking for Unity binaries in the wrong location.
10 Years Ago
Fixed premake5.lua to include Unity binary location resolution.
10 Years Ago
Fixed premake5.lua to include Unity binary location resolution.
10 Years Ago
Merge branch 'master' of arcade into Unity5 Conflicts: Unity/Assets/Prefabs/LegacyCabinet.prefab Unity/Assets/Scenes/GameTest.unity Unity/Assets/Scenes/Test.unity Unity/Assets/Scripts/ClickToPlayTest.cs Unity/Assets/Scripts/Events/PlayerJoinRequest.asset Unity/Assets/Scripts/GameManager.cs Unity/Assets/Scripts/Networking/SharedCallbacks.cs Unity/Assets/bolt/assemblies/bolt.dll Unity/Assets/bolt/assemblies/bolt.dll.mdb Unity/Assets/bolt/assemblies/editor/bolt.editor.dll Unity/Assets/bolt/assemblies/editor/bolt.editor.dll.mdb Unity/Assets/bolt/assemblies/udpkit/udpkit.dll Unity/Assets/bolt/assemblies/udpkit/udpkit.dll.mdb Unity/Assets/bolt/scenes/BoltDebugScene.unity premake5.lua
10 Years Ago
Merge branch 'master' of arcade into Unity5 Conflicts: Unity/Assets/Prefabs/LegacyCabinet.prefab Unity/Assets/Scenes/GameTest.unity Unity/Assets/Scenes/Test.unity Unity/Assets/Scripts/ClickToPlayTest.cs Unity/Assets/Scripts/Events/PlayerJoinRequest.asset Unity/Assets/Scripts/GameManager.cs Unity/Assets/Scripts/Networking/SharedCallbacks.cs Unity/Assets/bolt/assemblies/bolt.dll Unity/Assets/bolt/assemblies/bolt.dll.mdb Unity/Assets/bolt/assemblies/editor/bolt.editor.dll Unity/Assets/bolt/assemblies/editor/bolt.editor.dll.mdb Unity/Assets/bolt/assemblies/udpkit/udpkit.dll Unity/Assets/bolt/assemblies/udpkit/udpkit.dll.mdb Unity/Assets/bolt/scenes/BoltDebugScene.unity premake5.lua
10 Years Ago
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit