248,600 Commits over 3,928 Days - 2.64cph!

10 Years Ago
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
10 Years Ago
Creating new Unit Settings Assets now work again.
10 Years Ago
Windows Build
10 Years Ago
Fixed screw-up with RustNative.lua
10 Years Ago
10 Years Ago
Windows Build
10 Years Ago
Changed the structure a bit; moved stuff into folders Changed EXPOSE macros to EXPORT_API; just cause they were fewer Removed unity.hpp in favour of RustNative.h; used as precompiled header Added native code for PVT pre-pass Added native code for Amplify Motion skinning motion vector calculation Added native low-level raw copy texture region meant for real-time GPU-based PVT cache compression Added SSE2 (adding to SSE) support Added GL (all), GLEW (win, linux) and pthreads (win) dependencies Fixed noise.cpp warnings (C4244) on windows target Updated builds for all platforms; still untested on OSX and Linux; didn't copy to rust_reboot
10 Years Ago
Added ~6x faster native PVT pre-pass rendering path with managed fallback; waiting for native binaries Added ~5x faster native AmplifyMotion skinned motion calc path with managed fallback; waiting for native binaries Merged a few bugfixes from Amplify Motion 1.3.0; scaled auto worker threads to half Added debug overlay properties to PVT_Control; removed related ad-hoc code from runtime
10 Years Ago
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10 Years Ago
added muzzleflash effects to the eoka / revolver / pipe shotgun
10 Years Ago
[ultimate_soldier] enemies can get shot in the head
10 Years Ago
[ultimate_soldier] enemies can get shot in the head
10 Years Ago
Windows Build
10 Years Ago
tweaked several of the effects for a bunch of weapons; fixed exposed polygons for some of the pipe_shotgun animations.
10 Years Ago
Fixed some possible warnings in math.hpp, made floor respect the zero
10 Years Ago
Moved all custom math to its own namespace
10 Years Ago
Started on integration of a Scriptable Object Asset based Unit Type Settings direction, and so far it's shaping up really well I think.
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Made OSX plugin bundles only get distributed with OSX builds
10 Years Ago
Windows Build
10 Years Ago
Changed the simplex noise implementation to a port from GLSL that's a little more sane
10 Years Ago
Fixed missing material on attach impala corpse
10 Years Ago
Mouselook should be disabled by default
10 Years Ago
Various
10 Years Ago
TOD/Camera/Fog tweaks. Island 2 updates. New LUTs. Fixed campfire rotations and tweaked fire FX. Added TimeControl script to Player (numpad +/-).
10 Years Ago
Ok, so things move again when selected. Might look like it supports multi-selection, but no, not yet :-)
10 Years Ago
Spawning now working with different gender weights and misc other stuff. Making selected units move to a location is broken though.
10 Years Ago
[ultimate_soldier] enemies that walk around
10 Years Ago
[ultimate_soldier] enemies that walk around
10 Years Ago
Even more work on group spawn mechanics.
10 Years Ago
Less snow in the desert.
10 Years Ago
Improved the snow blending.
10 Years Ago
attack animations for the salvaged ice_pick
10 Years Ago
Updated the rock inventory icon. That's great. This game will be good now.
10 Years Ago
Made the wood yield from a tree proportional to its size.
10 Years Ago
Replaced some bitmask voodoo with sane operators
10 Years Ago
ESC leaves cabinets now, instead of clicking outside screen
10 Years Ago
ESC leaves cabinets now, instead of clicking outside screen
10 Years Ago
made a new scene for testing a single game in peace and quiet
10 Years Ago
made a new scene for testing a single game in peace and quiet
10 Years Ago
changed camera zoom distance when focusing game
10 Years Ago
changed camera zoom distance when focusing game
10 Years Ago
Fixed the blurry rock 13_snow.
10 Years Ago
Added wind to ProcmapSmall.
10 Years Ago
Removed old field trees from the spawn list.
10 Years Ago
Field trees are now speedtree.
10 Years Ago
Data files for 2 more Speedtree forest types.