248,602 Commits over 3,928 Days - 2.64cph!
Field trees are now speedtree.
Data files for 2 more Speedtree forest types.
More work towards group spawns.
Game Manager is now a prefab.
Added GroundController to every scene and fixed subscene loading issue with new test scene.
All building assets exported and prefabbed. Standardised materials for animal assets. Updated template scene.
Adding new files before merging my shelved changes
Fixed jump animation being initiated twice when jumping
Refactored player movement
Added player jump cooldown
Improved player ground detection
Removed underwater crouch
Improved underwater movement
Updated project to Unity5b5
Updated to b5 + rebaked test scene navmesh.
Another native plugin update
Added 4 missing EXPOSE thingies
Updated native plugins to latest version
Trying some stuff to see if it fixes the entry point error on Windows
updated player gestures source anim
Set all native plugins to always be available when in-editor
Added bear asset. Started reworking camp building assets and prefabs (still WIP).
First draft shark rig and swim animation
Revamped the cabinet test scene.
Revamped the cabinet test scene.
Altered vm rock 'hit' reaction anim
Fixed debug_units context error
More work on group spawning mechanics. Still not quite there, trying to solve some editor debug viewing of what will spawn... not as easy as I had hoped :P Oh well, getting there!
Updated hammer wm prefab (so now he actually holds a hammer)
Changed voice playback method, but it isn't working
Clamped cursor positions.
Clamped cursor positions.
Auto-updated texture import resolutions
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
[ultimate_soldier] mouse aiming
[ultimate_soldier] mouse aiming
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added Controls.CursorPosition for convenience.
Added Controls.CursorPosition for convenience.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Moved simplex noise to native code
Tweaked terrain generator height amplitudes
Protocol++
SmashBlox paddle now has a limited movement speed.
SmashBlox paddle now has a limited movement speed.