248,602 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Field trees are now speedtree.
10 Years Ago
Data files for 2 more Speedtree forest types.
10 Years Ago
More work towards group spawns.
10 Years Ago
Updated test level
10 Years Ago
Game Manager is now a prefab.
10 Years Ago
Added GroundController to every scene and fixed subscene loading issue with new test scene.
10 Years Ago
All building assets exported and prefabbed. Standardised materials for animal assets. Updated template scene.
10 Years Ago
Adding new files before merging my shelved changes
10 Years Ago
Fixed jump animation being initiated twice when jumping
10 Years Ago
Refactored player movement Added player jump cooldown Improved player ground detection Removed underwater crouch Improved underwater movement
10 Years Ago
Updated project to Unity5b5
10 Years Ago
Updated to b5 + rebaked test scene navmesh.
10 Years Ago
Another native plugin update
10 Years Ago
Windows Build
10 Years Ago
Added 4 missing EXPOSE thingies
10 Years Ago
Updated native plugins to latest version
10 Years Ago
Windows Build
10 Years Ago
Trying some stuff to see if it fixes the entry point error on Windows
10 Years Ago
Windows Build
10 Years Ago
updated player gestures source anim
10 Years Ago
Updated to u5
10 Years Ago
Set all native plugins to always be available when in-editor
10 Years Ago
Added bear asset. Started reworking camp building assets and prefabs (still WIP).
10 Years Ago
Update prefab names
10 Years Ago
First draft shark rig and swim animation
10 Years Ago
Revamped the cabinet test scene.
10 Years Ago
Revamped the cabinet test scene.
10 Years Ago
Altered vm rock 'hit' reaction anim
10 Years Ago
Fixed debug_units context error
10 Years Ago
More work on group spawning mechanics. Still not quite there, trying to solve some editor debug viewing of what will spawn... not as easy as I had hoped :P Oh well, getting there!
10 Years Ago
Updated hammer wm prefab (so now he actually holds a hammer)
10 Years Ago
Building pivot fixes
10 Years Ago
Changed voice playback method, but it isn't working
10 Years Ago
Clamped cursor positions.
10 Years Ago
Clamped cursor positions.
10 Years Ago
Auto-updated texture import resolutions
10 Years Ago
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
10 Years Ago
[ultimate_soldier] mouse aiming
10 Years Ago
[ultimate_soldier] mouse aiming
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added Controls.CursorPosition for convenience.
10 Years Ago
Added Controls.CursorPosition for convenience.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
merge
10 Years Ago
merge
10 Years Ago
Moved simplex noise to native code Tweaked terrain generator height amplitudes Protocol++
10 Years Ago
SmashBlox paddle now has a limited movement speed.
10 Years Ago
SmashBlox paddle now has a limited movement speed.