223,871 Commits over 3,684 Days - 2.53cph!

41 Days Ago
New Crowdin translations by GitHub Action
41 Days Ago
Fixed typo in locale source generator Update locale sources
41 Days Ago
Fix BaseSoundComponent NRE Fix stereo sounds playing one channel
41 Days Ago
New Crowdin translations by GitHub Action
41 Days Ago
Update sound scene
41 Days Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
41 Days Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
41 Days Ago
New Crowdin translations by GitHub Action
41 Days Ago
Simpler NPC walk logic Walk along path Demo path example
41 Days Ago
Include subfolders in source file search
41 Days Ago
Update .github/workflows/crowdin.yml
41 Days Ago
Preserve string file directory structure Update source strings Add crowdin.yml Add Crowdin GitHub action
41 Days Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls
41 Days Ago
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
41 Days Ago
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41 Days Ago
Fix symlinked autorefresh not working
41 Days Ago
merge oilrig_sat_tube -> aux2
41 Days Ago
Sort generated source string keys Update source strings
41 Days Ago
Fixed typos in string files Rewrote string file parsing to support comments Get rid of python xlsx to json script Script to generate source CSVs for localization Initial output of source CSV generator
41 Days Ago
tvstand and tvlarge texture updates
41 Days Ago
Shared pathing code Scene update
41 Days Ago
merge from main
41 Days Ago
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41 Days Ago
Editor startup cleanup & remove Editor.Utility
41 Days Ago
S2P oilrigs
41 Days Ago
more collision prep
41 Days Ago
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
41 Days Ago
If we pass in an invalid transform to Steam Audio, just ignore it
41 Days Ago
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
41 Days Ago
Consumables inventory moved away from objectives UI
41 Days Ago
Fixed weapon sounds being unlinked
41 Days Ago
Replaced church prefab in the scene
41 Days Ago
Fixed stamina infinitely draining
41 Days Ago
Moved stamina drain/regen to mechanic instead of playercontroller Posture regenerates over time Fixed assuming max posture is 100 Update posture UI color
41 Days Ago
Prefab setup for the church
41 Days Ago
Add PostureMechanic.Default
41 Days Ago
Calculate posture damage separate from damage inflicted, so weapons can be better at breaking posture
41 Days Ago
Refactor Networking/Connection - fixes sbox-issues/issues/4676
41 Days Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
41 Days Ago
Removed button active usage and power consumption
41 Days Ago
Fix a bunch of warnings
41 Days Ago
readme changes
41 Days Ago
Fixed large oilrig gas room roof being see through
41 Days Ago
deleted phantom elite crate from CraggyIsland following 94119
41 Days Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
41 Days Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
41 Days Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
41 Days Ago
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41 Days Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
41 Days Ago
merge from cine_anims