249,457 Commits over 3,959 Days - 2.63cph!

43 Days Ago
added more controls to ugc panel for sculptures
43 Days Ago
Change navmesh initialization to sync
43 Days Ago
icon for twitch rivals flag
43 Days Ago
Feedback when hovering over, and selecting cards
43 Days Ago
exported updated wolf ledge attack animation
43 Days Ago
Exaggerate broken shadows
43 Days Ago
Fade-in end-round UI so it's less abrupt
43 Days Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
43 Days Ago
Different logic to dictate which cards we played in the current arena
43 Days Ago
Refactor card ownership so it doesn't get dropped over scene changes (because the owner would've disconnected)
44 Days Ago
Go back to prep phase for each half, so we play another card per arena round
44 Days Ago
Disallow spamming cards in prep phase Fixed showing every card when playing a card
44 Days Ago
Drop card inventory on scene changes, it's not needed
44 Days Ago
Disable some calls to narrow down where test is failing on CI
44 Days Ago
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
44 Days Ago
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869 Scene view: disable gizmo interactions while doing camera movement SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation Fix warning Add dark_descent and cat_harvest package tests Merge branch 'master' into navmesh-dynamic-obstacles
44 Days Ago
Tweaked multicam shadow scene
44 Days Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
44 Days Ago
Fix warning Add dark_descent and cat_harvest package tests
44 Days Ago
recompile water_drum assets
44 Days Ago
Added multicam.brokenshadows.scene
44 Days Ago
Remove some asserts
44 Days Ago
merge from main -> enable_monument_scenes
44 Days Ago
mp5 temp fix
44 Days Ago
Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation
44 Days Ago
fixed missing strap on lod1
44 Days Ago
SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests
44 Days Ago
fixing some lod distances
44 Days Ago
merge from birthday11
44 Days Ago
Cherry picked blend shader detail layer changes to main
44 Days Ago
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
44 Days Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
44 Days Ago
merge from save262 - Staging wipe
44 Days Ago
phrases
44 Days Ago
manifest
44 Days Ago
merge from high_external_wall_crafting
44 Days Ago
Merge from main and restore graphics options UI after conflict
44 Days Ago
merge from underwater_vis_increment
44 Days Ago
High external walls now craft 3 at once. - Stone high external walls now requires 1 sheet metal per craft - Stone high external gate requires 1 sheet metal, reduced gear count to 3 - Reduced crafting cost to 4000 from 4500 wood/stone to make inventory management easier
44 Days Ago
merge from main
44 Days Ago
Merge from hackweek_car_radio
44 Days Ago
Manifest
44 Days Ago
Merge from itemstoretesting
44 Days Ago
Server fix
44 Days Ago
Merge from itemstoretesting
44 Days Ago
Merge from main
44 Days Ago
Leaderboard backup, run #15725
44 Days Ago
Adjusted size of both wooden shield colliders
44 Days Ago
Fixed shields not rendering their shadows when in first person
44 Days Ago
Fixed being able to sprint while blocking with a shield