221,907 Commits over 3,653 Days - 2.53cph!

38 Days Ago
Fix most skin viewing being broken
38 Days Ago
No need to collapse tabs here, we do it with WhiteSpace
38 Days Ago
Fix window shader not compiling
38 Days Ago
Updated Tool Cupboard mission wording
38 Days Ago
Sunlight direction fix
38 Days Ago
GatherVisibleLightsGPU Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on Do lightbinning for light culling on render thread when a layer first wants to request lights, guarantees we have a depth pyramid by then If we are on a render thread just do a simple flush for ForceFlushGPU(), we just want the GPU to finish it's work, not clean up things Run lightbinner calculation in render thread & actually on lightbinner layer Light culling tests with depth & light radius on compute shader Flush rather than ForceGPUFlush on CReadGPUBuffer::WaitUntilRead() Finish light visibility test shader, rewrite to be cleaner, temp pass PerViewConstantBuffer_t for g_vDepthPsToVsConversion on layer
38 Days Ago
Fixed viewmodel lingering for several seconds when cinematic starts
38 Days Ago
Tab stops are font width * 4 spaces wide
38 Days Ago
Clear rendertexture assignment when SkinViewer is destroyed
38 Days Ago
Work in tab stops during line layout
38 Days Ago
Typo fix Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory Applied new behaviour to craft campfire objective Remove "Don't allow tutorial allowance to go down" log
38 Days Ago
missed a few uploads and a couple more
38 Days Ago
Merge from /main/media_projects/deckard
38 Days Ago
Cinematic scene file tweak
38 Days Ago
Upload and clean up + move wip files to construct
38 Days Ago
Hash view ID to FindOrCreateFrameBufferScratchTexture as well to solve collision when we have multiple views with same resolution, eg with splitscreen Fix dynamic reflections and AO in viewported views Add compiled shaders for viewport shading fixes Texture barriers for SSR in multiple viewports
39 Days Ago
Temporary Panel related fixes (OnRemove, SetParent)
39 Days Ago
Temporary Panel related fixes (OnRemove, SetParent)
39 Days Ago
▌▉▋▍█▆ ▊▄▅▅▌▅▊ ▌▆▇▊▇▇▍
39 Days Ago
Remove this for now, sus is later
39 Days Ago
When OwnerTransfer is Request, make actual requests to the host for Drop/Assign/Take ownership and if host approves, then host will send the messages to everyone to take that action. Each message will then validate if was received from host
39 Days Ago
Default CanSpawnObjects to true for now
39 Days Ago
Make sure CanSpawnObjects is synchronized to clients when set from host via ConnectionInfo
39 Days Ago
Try using v4 actions for everything Downgrade Linux/Mac to v3 Check for null in Panel.SetParent Rollback download-artifact to v3 as well
39 Days Ago
Rollback download-artifact to v3 as well
39 Days Ago
Downgrade Linux/Mac to v3 Check for null in Panel.SetParent
39 Days Ago
Invalidate input / output nodes when changing parameters
39 Days Ago
39 Days Ago
Some renaming. Set OwnerTransfer direct on GameObject instead of method on NetworkAccessor
39 Days Ago
Try using v4 actions for everything
39 Days Ago
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39 Days Ago
Close context menu on line edit submit Put all generated component types in one assembly
39 Days Ago
▉█▍▍▅▍█ ▍▇▄█▆▄▉ █▉▋ ▊▍▉ ▄▉▄█▌▉▇▅█ ▆▌▍▋ ▋▆▆
39 Days Ago
Fix component weirdness when cloning disabled objects
39 Days Ago
Bradley doesn't take damage from scientists.
39 Days Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
39 Days Ago
Bradley doesn't target Scientists
39 Days Ago
▍▉▌▇▌ ▇▄█▄ ▍▆▌▍▄▇▋█ ▌▍▇▊ ▋▉▇▉▊▋▆▉ ▌▋▅█▊▆▄▋
39 Days Ago
Spawn scientists pre-aware of attacker
39 Days Ago
Added metal roof tileable textures
39 Days Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
39 Days Ago
missing file
39 Days Ago
Add isolated CallbackBatch, use it when cloning. Fixes instances when cloning in OnEnabled etc would cause weirdness
39 Days Ago
Allow server demos to be turned on and off at runtime
39 Days Ago
Implement calc for CSS, make it so that dynamic units (vw/vh/expressions/etc.) all update correctly https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_ADiqfZ9hI2.png For sbox/issues/421, sbox-issues/issues/4753, sbox-issues/issues/723
39 Days Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
39 Days Ago
brightness values
39 Days Ago
Can a connection create objects? Send network destroy even if DestroyImmediate is called Ownership authority flags Let GameObject have [Sync] too (test) Reorder enum, add [Expose] Change up logic for can create objects - only check if we have a source Default CanCreateObjects to true for now (this is current behavior) Initial implementatior for ownership authority Use NetworkAccessor for changing ownership authority. (Temp? Depending on review) don't use TL for set prop for Sync Vars Initial implementation of Rpc authority Remove a test log CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed Make it CanSpawnObjects CanSpawnObjects settable only by the host
39 Days Ago
Launcher: creating a new project uses Ident as the folder name instead of Title
39 Days Ago
In-editor property creation: use const value as default