249,450 Commits over 3,959 Days - 2.63cph!

43 Days Ago
Add doc comments to navarea component Make new PhysHsape.UpdateShape functions internal Ensure IsGenerating flag is cleared if navmesh generation fails
43 Days Ago
New gun sounds, reload sounds, reload sound sticks to the gun, fixed muzzle offset
43 Days Ago
Move crosshair into its own component on the player - add hitmarkers
43 Days Ago
Play sounds when inflicting damage / taking damage
43 Days Ago
Do TextEntry placeholder without a separate label, simplifies and makes placeholders/prefix/suffix all play nicely together also fixes Facepunch/sbox-issues#7060 Add support for caret-color css property, default to text color Tweak caret appearance, avoid nasty subpixel blur
43 Days Ago
Quick chatbox
43 Days Ago
Quick HUD changes
43 Days Ago
Add a bunch of safety checks, utility methods and convars
43 Days Ago
Gun material
43 Days Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
43 Days Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
43 Days Ago
Only show rows when we need em
43 Days Ago
Added train ambience to main menu, camera slightly bumps every once in a while Remove unneeded GameObjects from Main Menu, clean up Hierarchy Removed existing Ui folder Added new UI folder with updated folder structure, fixed a bunch of UI issues and did various optimizations Don't save over save file when loading into a level from the main menu instead of from save file Fix pause menu black square in levels Added Button Icons Made Save Slots larger in Main Menu and give more info about the player's save
43 Days Ago
Arena 2 art changes
43 Days Ago
Get rid of ICardDisplay, just have Card.Positives, Card.Negatives text fields
43 Days Ago
Add RpcAttribute, RpcMode Remove codegen from AuthorityAttribute Instanced rpcs Expose transmission Rename NetTransmission to NetFlags, hide RpcMode Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute Rename Unbuffered to SendImmediate
43 Days Ago
Reload sound, new gun sound Can modify gun shoot sound
43 Days Ago
Update Game Manifest for Medieval Barricade Created Medieval Barricade Icon Setup Medieval Barricade Icon on Item Prefab
43 Days Ago
- Added some small extra stats to the side - Further Localisation - Profiling
43 Days Ago
New weapons
43 Days Ago
Attempt to use static nav generator pools again
43 Days Ago
merge from ice_sculptures
43 Days Ago
merge from main
43 Days Ago
Can modify weapon model with modifier, moved weapons to center
43 Days Ago
Merge from auto_cpu_affinity
43 Days Ago
Server compile fix
43 Days Ago
Update player.prefab
43 Days Ago
Conflict resolution, use stat for this too
43 Days Ago
Added Medieval Barricade Model, Textures, Materials, LODS and Colliders Created Basic Medieval Barricade Prefab Setup Basic Medieval Barricade Item Prefab
43 Days Ago
Move initial stuff into stats container, add damage modifier
43 Days Ago
Codegen, add toggle to options menu
43 Days Ago
Rename Unbuffered to SendImmediate
43 Days Ago
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43 Days Ago
cement mixer Merge branch 'main' of sbox-assets
43 Days Ago
Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute
43 Days Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions vLevel isn't const Update path of build-shaders, upload all shaders as artifacts Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable
43 Days Ago
fixed river source prefab
43 Days Ago
Support animation on bone merged skinned renderers, bones not included in the merge will be animated https://files.facepunch.com/layla/1b2811b1/sbox-dev_YF71imyY7R.mp4
43 Days Ago
Compiled shaders with ao viewporting changes
43 Days Ago
CommandLists SetConstantBuffer and be able to specify mip Motion::TemporalFilter is converting from Pixel Coordinates to UV not the other way around
43 Days Ago
Rename NetTransmission to NetFlags, hide RpcMode
43 Days Ago
GTAO in Scenestaging
43 Days Ago
Knock back card
43 Days Ago
Fix navmesh native destructor
43 Days Ago
New hand on start
43 Days Ago
Half-res reflection, fix water fog Update .gitignore
43 Days Ago
Marginally better hand randomization
43 Days Ago
merge from hackweek_car_radio
43 Days Ago
Car radio deploy sfx and impact effects
43 Days Ago
Fix Right Click -> Create Sound Event creating sound events with empty sounds instead of using the selected sounds