143,556 Commits over 4,383 Days - 1.36cph!

37 Days Ago
Re exporting anims with out of date hierarchy
37 Days Ago
Codegen and made UI_Console_CommandList partial
37 Days Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
37 Days Ago
Updating skinning and burstcloth for pilot hazmat
37 Days Ago
Bugfix(tests): CompanionServerTests - setup player lookup map Broke since one of our optims way back. Tests: ran CompanionServerTests - now 2 failing
37 Days Ago
37 Days Ago
adjusted ao of water wheel
37 Days Ago
setting up salvaged hammer refresh viewmodel prefab and anim events
37 Days Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
37 Days Ago
merge from playerrigupdate2
37 Days Ago
More hair setup, dye sets
37 Days Ago
Bugfix(tests): CompanionServerTests - use unique persistence database per test run If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run Tests: ran CompanionServerTests - 16 pass, 3 fail
37 Days Ago
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
37 Days Ago
merge from main
37 Days Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
37 Days Ago
Bugfix(tests): workaround "don't add editor components" safety check when running editor unit tests Tests: ran GameTraceTests unit tests - they now all pass
37 Days Ago
ElectricWaterWheel compile fix
37 Days Ago
set rustige egg gems to be opaque
37 Days Ago
Bugfix(tests): fix missing InvokeHandler in GamePhysicsTests Tests: ran GamePhysicsTests unit tests, now all pass
37 Days Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
37 Days Ago
Merge from main
37 Days Ago
merge from main
37 Days Ago
merge from new_console-ui
37 Days Ago
Tweaked shared convar colors again
37 Days Ago
merge from waterwheel_deployable
37 Days Ago
merge from new_console-ui
37 Days Ago
Fixed inputfield culling issues after entering long strings
37 Days Ago
Console command list is now a UI_Window, some refactoring and cleanup
37 Days Ago
Added a fourth row to the hud components panel in the tools tabs
37 Days Ago
Fix LOD extents validation, causing rendering issues.
37 Days Ago
Changed color for shared convars
37 Days Ago
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
37 Days Ago
Changed deepsea.enabled logs to normal logs
37 Days Ago
Console set its text size on init [truncated] shows in yellow
37 Days Ago
Switch to BigEndian, fixes static AAC is working!
37 Days Ago
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
37 Days Ago
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37 Days Ago
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37 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
38 Days Ago
merge from main/waterwheel_deployable/waterwheel_sounds
38 Days Ago
38 Days Ago
merge from main/waterwheel_deployable
38 Days Ago
water wheel sound implementation polish add water movement loop and wheel movement accents
38 Days Ago
Merge from child_dynamic_lods
38 Days Ago
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
38 Days Ago
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38 Days Ago
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38 Days Ago
merge from main
38 Days Ago
merge from render_pipeline_testing
38 Days Ago
fix error spam and water going invisible from water body mesh being null