221,884 Commits over 3,653 Days - 2.53cph!

37 Days Ago
Removed some useless logs
37 Days Ago
Make shortcuts very obvious by including them in tooltips
37 Days Ago
Component editor
37 Days Ago
SceneTabList: middle mouse destroys scene session
37 Days Ago
NetworkTable.Entry.HasControl test. Separate sending network table changes from main update. Host or Owner can send table changes (only send entries they _control_)
37 Days Ago
Set GameTransform.LocalScale default so resetting it doesn't set it to zero
37 Days Ago
Don't call Asset.Compile in parallel 🤦
37 Days Ago
Don't enable network GameObjects that are not enabled
37 Days Ago
player update. edited holster position for binoculars
37 Days Ago
merge from gnb_fix_mirror_fixes
37 Days Ago
Close context menu on line edit submit Get rid of legacy code paths in DefaultUpgrader
37 Days Ago
v_rmr resolution change 9mm bullet texture update 5.56x45 Bullet added https://files.facepunch.com/rickgreeve/305088549-03cb2be9-8e59-484e-9da9-17fb7f4a1c9a.png
37 Days Ago
merge from qol_pickafriend_color
37 Days Ago
merge from fix_pipe_tool_reconnect
37 Days Ago
merge from microphone_powerusage_fix
37 Days Ago
Fixed enemy spawner
37 Days Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
37 Days Ago
When adding a collider, update the rigidbody's gameobject transform immediately to avoid offsets Formalize how Rigidbody attaches colliders, add tests Deserialize GameObjects as disabled, and enable when all children and components are created Tweak editor painting to avoid crash Lauinching
37 Days Ago
37 Days Ago
Automatically call ClearReflectionCache when adding / removing assembly
37 Days Ago
37 Days Ago
Network Authority / Permissions (#1457) * Can a connection create objects? * Send network destroy even if DestroyImmediate is called * Ownership authority flags * Let GameObject have [Sync] too (test) * Reorder enum, add [Expose] * Change up logic for can create objects - only check if we have a source * Default CanCreateObjects to true for now (this is current behavior) * Initial implementatior for ownership authority * Use NetworkAccessor for changing ownership authority. (Temp? Depending on review) don't use TL for set prop for Sync Vars * Initial implementation of Rpc authority * Remove a test log * CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed * Make it CanSpawnObjects * CanSpawnObjects settable only by the host * Some renaming. Set OwnerTransfer direct on GameObject instead of method on NetworkAccessor * Make sure CanSpawnObjects is synchronized to clients when set from host via ConnectionInfo * Default CanSpawnObjects to true for now * When OwnerTransfer is Request, make actual requests to the host for Drop/Assign/Take ownership and if host approves, then host will send the messages to everyone to take that action. Each message will then validate if was received from host * Remove this for now, sus is later * CanSpawnObjects is always true for the host. Early out in NetworkSpawn if local connection can't spawn objects - why bother trying at all? * NetworkAccessor.SetOwnerTransfer method * Documentation fixes * Rename Rpc.HasAuthority to Rpc.HasPermission for consistency * Owner can always drop ownership * Allow owner transfer changing from current owner
37 Days Ago
Set saved gizmo settings way earlier, protect against stomping the settings instance Fixes sbox-issues/issues/4888
37 Days Ago
Allow owner transfer changing from current owner
37 Days Ago
37 Days Ago
Add icon.png
37 Days Ago
Added NodeLibrary.ClearReflectionCache()
37 Days Ago
37 Days Ago
Add support for CSS `font-smooth` https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_oYg0ytkmSm.png
38 Days Ago
Owner can always drop ownership
38 Days Ago
Fix MultiSerializedObject propagating OnPropertyChanged Facepunch/sbox-issues#4885 Call GameResource.PostReload() after saving to disk Clears cached scene in PrefabFile Facepunch/sbox-issues#4885
38 Days Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
38 Days Ago
Rename Rpc.HasAuthority to Rpc.HasPermission for consistency
38 Days Ago
Metal roof textures Update
38 Days Ago
Documentation fixes
38 Days Ago
NetworkAccessor.SetOwnerTransfer method
38 Days Ago
CanSpawnObjects is always true for the host. Early out in NetworkSpawn if local connection can't spawn objects - why bother trying at all?
38 Days Ago
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38 Days Ago
merged from keycard_color_fix
38 Days Ago
merge from wounded_map_fix
38 Days Ago
merged from workshoplightfix
38 Days Ago
merge from map_entity_load_fix
38 Days Ago
Don't just use ClassName to serialize types in ActionGraph Fixed Facepunch/sbox-issues#4869
38 Days Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
38 Days Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
38 Days Ago
Merge from main
38 Days Ago
Moved NPC position a little lower to avoid floating
38 Days Ago
Tutorial NPC now looks at player when they are in range
38 Days Ago
Leaderboard backup, run #9748
38 Days Ago
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