187,984 Commits over 3,197 Days - 2.45cph!

38 Days Ago
Fixed a case where the HLOD mesh would fail to render
38 Days Ago
Improve how we pay out scrap after a server save/load, so that nothing gets lots (not even in-progress bets). This still isn't ideal since when we need to drop scrap, it falls through the train due to the items-fall-through-vehicles problem. I'll look for a better solution if there's time.
38 Days Ago
Root merge
38 Days Ago
Merge from main
38 Days Ago
Added a Skip all HLOD toggle on SceneToPrefab, will preserve the last HLOD result
38 Days Ago
Backups
38 Days Ago
Merge Main -> Caboose
38 Days Ago
If the caboose is destroyed, try to pay all scrap that's in as bets or in player storage out to the players, based on the amounts they've each put in. If for whatever reason this can't be done, drop it on the ground.
38 Days Ago
Allow changing the RC ID for drones More audio fixes when flying the drone from the computer station
39 Days Ago
Backup 2022/10/25 21:20:02 UTC
39 Days Ago
map adjustments + materials
39 Days Ago
Tweaked hud elements on brawl
39 Days Ago
Freed up some shader keywords
39 Days Ago
Palette value updated on clicking a swatch, bind it to the color picker Open color picker as a window
39 Days Ago
Fix NativeArray.Resize from merge
39 Days Ago
merge from navmesh_stall_fix
39 Days Ago
reapplying 75863
39 Days Ago
Fix FPNativeList after merge
39 Days Ago
Merge from main -> global_networking
39 Days Ago
Changed WaitForSeconds() -> WaitForSecondsRealtime()
39 Days Ago
Fix content blocks getting wrong sibling index
39 Days Ago
Actually destroy and recreate the rootblock when clearing a RenderTreeBuilder - that way we know we've definitely got a clean start Refactor RenderTreeBuilder, clean up api (because we won't be able to once we ship)
39 Days Ago
Add Application.CursorPosition setter for mouse capturing Bind QTimer so we can use it to unblock drag and drop operations (ideally we'd fix this properly in a Qt fork) Add temp trace function to trace scene objects until we use ray tracing environments Initial scene editor
39 Days Ago
39 Days Ago
Resolve obsolete warnings Update car surface Make the obscured glow color a little bit nicer https://files.facepunch.com/ognik/1b1411b1/sbox-dev_c7CNdpCnJQ.mp4 Fix obsolete GetHitboxGroup / HitboxIndex Merge branch 'master' into custom-client-input
39 Days Ago
New Outfit Piece! - Nerdy Glasses Some nerdy glasses, LODs coming ASAP. Small adjustment to Nerdy Glasses asset Preload post processing pass materials, should fix nvidia crash when using post processing Allow sending compiled shaders to clients Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server. Merge branch 'master' into custom-client-input
39 Days Ago
New Outfit Piece! - Nerdy Glasses Some nerdy glasses, LODs coming ASAP. Small adjustment to Nerdy Glasses asset Preload post processing pass materials, should fix nvidia crash when using post processing Allow sending compiled shaders to clients Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server. Merge branch 'master' into tier2addons
39 Days Ago
subtracting 75856 navmesh_stall_fix due to causing a navmesh stall during startup
39 Days Ago
Fix unused SCSS property Team list has a blur and background Fixed team core list not showing / updating on game start
39 Days Ago
Unfucked the chatbox style, sendbutton wasn't absolute
39 Days Ago
Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
39 Days Ago
Doubled the health of each team's core
39 Days Ago
Backup 2022/10/25 15:20:02 UTC
39 Days Ago
Add Util.Draw for now until we have a nice draw lib
39 Days Ago
Fix up leaderboards enough to be getting on with
39 Days Ago
Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server.
39 Days Ago
merge from /data
39 Days Ago
new banner prefabs, remove old banners, extra credit updates
39 Days Ago
Add logo, restyled hints (remove later) https://files.facepunch.com/devultj/1b2511b1/sbox-dev_Y91hsWdMZL.png
39 Days Ago
Removing Package GetHashCode, Equals overrides - they mess with testing the difference between partial and full package info Game screenshots Cleanup popup
39 Days Ago
Restyled some of the scoreboard https://files.facepunch.com/devultj/1b2511b1/sbox-dev_71G8BnWNDe.png
39 Days Ago
Fixed NeonSign material being blank. Optimized NeonSign texture sizes. Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)
39 Days Ago
Merge from data
39 Days Ago
More tidying
39 Days Ago
Server compile fix
39 Days Ago
sound positioning sfx etc
39 Days Ago
merge from navmesh_stall_fix
39 Days Ago
Allow sending compiled shaders to clients
39 Days Ago
Corpse prefab