160,343 Commits over 4,566 Days - 1.46cph!

33 Days Ago
Fix biofuel generator flag collision
33 Days Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
33 Days Ago
update to wool world model & materials
33 Days Ago
- Manifest fixes
33 Days Ago
merge from main
33 Days Ago
cherry picking from shears - updated wool materials
33 Days Ago
merge from Livestock_animals
33 Days Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
33 Days Ago
merge from jellyfish_swarms -> critter_animals
33 Days Ago
reduce time for deactivate recheck when deactivated
33 Days Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
33 Days Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
33 Days Ago
add tilt when moving, movement/swim speed influences other animation parameters
33 Days Ago
updated wool world model material to be more like raw wool fleece
33 Days Ago
- Remove broken test stir - Swap to idle
33 Days Ago
add crouching clip set,
33 Days Ago
Fixed all warnings coming from the DeferredLighting shader
33 Days Ago
merge from turning animations
33 Days Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
33 Days Ago
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
33 Days Ago
Fix animals pathing through doors at monuments / being able to steer through any door by accident
33 Days Ago
Some more fly work
33 Days Ago
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
33 Days Ago
Added sounds to the lil :turtle: anims
33 Days Ago
Fixed store carrousel preview button
33 Days Ago
Update factory door store media
33 Days Ago
Add some more text to the screen in the biofuel generator
33 Days Ago
Fix shield footsteps being wrong when looking down
33 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
33 Days Ago
Cattle coat: proper on/off inbreeding for the pattern - Swapped the old Bias Strength slider for a real Inbred toggle, so it works the same way inbreeding does everywhere else (on/off, not a dial) - Not inbred keeps the bias map's painted white/dark grey zones, inbred drops to just the seam mask and lets the rest go to noise - Split the edge softness into two sliders (dark edge / white edge) so softening the white mask border doesn't also soften the dark edge and dim the whole body - Fixed a bug where switching Inbred on changed how busy the pattern looked overall, not just the zones it's meant to affect - Pattern tester and material inspector both updated to match, so this can be tweaked and previewed without a real animal - Fixed a few tests that broke from the renames
33 Days Ago
merge from lod_texture_optimization
33 Days Ago
updated scrap king lods and prefabs, enabled r&w, fixed material order
33 Days Ago
Squirrel and Rabbit sounds added to anims
33 Days Ago
merge from main
33 Days Ago
Throw animation updates
33 Days Ago
Scene2prefab
33 Days Ago
Scene2prefab
33 Days Ago
updated lods for the sandbags to be more accurate
33 Days Ago
Merge from main
33 Days Ago
update for the train station medium added new signal lights
33 Days Ago
Merge from render_pipeline_testing
33 Days Ago
Fixed the issue where the max shadow lights cap wouldn't match between BRP and RRP
33 Days Ago
Reapplied NMS loot room after file conflicts
33 Days Ago
Adding crouch turn animations
33 Days Ago
Merge from powerlevel_loot_rooms
33 Days Ago
Merge: from ui_store_slim_ram - Update: store assets are taken from the backend - Optim: store assets are loaded and unloaded dynamically Tests: navigated through various store pages with various debug overrides
33 Days Ago
Couple more texture res reductions (floating city sign decals / ziggurat related ones)
33 Days Ago
Texture optimisations to some apartment textures (reducing size) and floating walkway LOD textures
33 Days Ago
Committing WIP work on Small Random Room J for branch switching
33 Days Ago
merge from main