223,961 Commits over 3,684 Days - 2.53cph!

42 Days Ago
Update .github/workflows/crowdin.yml
42 Days Ago
Preserve string file directory structure Update source strings Add crowdin.yml Add Crowdin GitHub action
42 Days Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls
42 Days Ago
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
42 Days Ago
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42 Days Ago
Fix symlinked autorefresh not working
42 Days Ago
merge oilrig_sat_tube -> aux2
42 Days Ago
Sort generated source string keys Update source strings
42 Days Ago
Fixed typos in string files Rewrote string file parsing to support comments Get rid of python xlsx to json script Script to generate source CSVs for localization Initial output of source CSV generator
42 Days Ago
tvstand and tvlarge texture updates
42 Days Ago
Shared pathing code Scene update
42 Days Ago
merge from main
42 Days Ago
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42 Days Ago
Editor startup cleanup & remove Editor.Utility
42 Days Ago
S2P oilrigs
42 Days Ago
more collision prep
42 Days Ago
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
42 Days Ago
If we pass in an invalid transform to Steam Audio, just ignore it
42 Days Ago
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
42 Days Ago
Consumables inventory moved away from objectives UI
42 Days Ago
Fixed weapon sounds being unlinked
42 Days Ago
Replaced church prefab in the scene
42 Days Ago
Fixed stamina infinitely draining
42 Days Ago
Moved stamina drain/regen to mechanic instead of playercontroller Posture regenerates over time Fixed assuming max posture is 100 Update posture UI color
42 Days Ago
Prefab setup for the church
42 Days Ago
Add PostureMechanic.Default
42 Days Ago
Calculate posture damage separate from damage inflicted, so weapons can be better at breaking posture
42 Days Ago
Refactor Networking/Connection - fixes sbox-issues/issues/4676
42 Days Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
42 Days Ago
Removed button active usage and power consumption
42 Days Ago
Fix a bunch of warnings
42 Days Ago
readme changes
42 Days Ago
Fixed large oilrig gas room roof being see through
42 Days Ago
deleted phantom elite crate from CraggyIsland following 94119
42 Days Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
42 Days Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
42 Days Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
42 Days Ago
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42 Days Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
42 Days Ago
merge from cine_anims
42 Days Ago
merge from sense_purge
42 Days Ago
Prevent electrical branch from draining power when nothing is connected to its left side
42 Days Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
42 Days Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
42 Days Ago
Increase not-attacked timeout duration
42 Days Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
42 Days Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
42 Days Ago
Move NotesUI in front of everything that isn't the pause menu
42 Days Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
42 Days Ago
Codegen