192,393 Commits over 4,049 Days - 1.98cph!

40 Days Ago
merge from manual_refresh -> premium_servers (before the merge from main)
40 Days Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
40 Days Ago
Ensure premium status is always saved to registry when it's changed
40 Days Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
40 Days Ago
Merge from croc (fix client/server compile errors)
40 Days Ago
Merge from tiger (to fix trophies)
40 Days Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
40 Days Ago
Previous changeset didn't go through
40 Days Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
40 Days Ago
backup
40 Days Ago
Client update fix
40 Days Ago
Added some missing shaders to always included shaders
40 Days Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
40 Days Ago
manifest
40 Days Ago
codegen -> main
40 Days Ago
code gen
40 Days Ago
show_sprinkler_range -> main
40 Days Ago
Added convar to allow enable/disable
40 Days Ago
Remove unneeded ddraw commands
40 Days Ago
Flags
40 Days Ago
Fixed inaccurate sprinkler radius
40 Days Ago
Added toggleAlwaysOnRadius command
40 Days Ago
Fixed volume guide being slightly offset towards the player
40 Days Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
40 Days Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
40 Days Ago
Volume guide now disables properly when turning off
40 Days Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
40 Days Ago
Further heater zone placement refinements
40 Days Ago
edited crocodile sprint and swim attack anims
40 Days Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
40 Days Ago
Updating reload animation with correct dart movement
40 Days Ago
Corrected some incorrect heater growable sizes
40 Days Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
40 Days Ago
Ensure sphere prefab loads into memory correctly
40 Days Ago
- Proper prefab based volumes support - Ensured prefab scales properly
40 Days Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
40 Days Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
40 Days Ago
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40 Days Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
40 Days Ago
Fixes. Support for turning off.
40 Days Ago
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40 Days Ago
merge from rw_2
40 Days Ago
bundle fixes
40 Days Ago
Refactor
40 Days Ago
Merge from spatially_aware_env_volume_fixes
40 Days Ago
Added a convar for disabling spatially aware environment volumes
40 Days Ago
Candle support.
40 Days Ago
Test save
40 Days Ago
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40 Days Ago
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