131,436 Commits over 4,232 Days - 1.29cph!

37 Days Ago
steam item cleanup #5
37 Days Ago
steam item cleanup #4
37 Days Ago
steam item cleanup #3
37 Days Ago
steam item cleanup #2
37 Days Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
37 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
37 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
37 Days Ago
compile fixes
37 Days Ago
Added lighting scripts and light group to walkways bounce lighting
37 Days Ago
Allow regular window frames and embrasures in boat windows.
37 Days Ago
compositing for SlopeData
37 Days Ago
re-baked tropical1 and tropical2 to include slopedata
37 Days Ago
converted embrasures and reinforced window frame to convex colliders
37 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
37 Days Ago
converted all window frames tiers to convex colliders
38 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
38 Days Ago
adding missing 50cal animator files
38 Days Ago
Some cleanups
38 Days Ago
Front 50cal 3p animation set
38 Days Ago
Fuelbox LOD0 rename
38 Days Ago
DrawInspectorTextureAttribute folds with the field name
38 Days Ago
initial coarse height baking
38 Days Ago
Imported and implemented sounds for the plank item
38 Days Ago
Fix burst compile issues by bringing back `DamageRegion` struct
38 Days Ago
Fuelbox for Boats
38 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
38 Days Ago
Merge from parent
38 Days Ago
boat_fixes -> naval_update
38 Days Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
38 Days Ago
updated vm rpg skin anims
38 Days Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
38 Days Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
38 Days Ago
merge from deep_sea
38 Days Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
38 Days Ago
merge from floating cities
38 Days Ago
FC1,2,3 HLOD refresh and S2P
38 Days Ago
re-enabled some shadows in med barge
38 Days Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
38 Days Ago
Merge from scene_holster_tools
38 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
38 Days Ago
Merge from water_pump_power_fix
38 Days Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
38 Days Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
38 Days Ago
Fix scientists moonwalking on ghost ships
38 Days Ago
Fix InfoZone NRE from scientists on ghostships
38 Days Ago
Mark two more collision meshes r/w
38 Days Ago
merge npc parenting to naval update.
38 Days Ago
merge back cannon and player animator fixes to naval_update
38 Days Ago
Embed playable graph tooling
38 Days Ago
Reset base animator layer weight whenever we're not playing one shots.