129,692 Commits over 4,201 Days - 1.29cph!

31 Days Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
31 Days Ago
floating city 2 flow polish, better connection to casino barge
31 Days Ago
halved vertex AO intensity on chicken cages (material)
31 Days Ago
Merge from small_engine
31 Days Ago
Merge from outboard_motor
31 Days Ago
Merge from main
31 Days Ago
Merge from material_reserialization_tool
31 Days Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
31 Days Ago
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31 Days Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
31 Days Ago
Merge from naval_update
31 Days Ago
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31 Days Ago
merge from vm chainsaw update
31 Days Ago
merge from store_atlases
31 Days Ago
Fixed atlas issues in steam inventory screen
31 Days Ago
merge from main
31 Days Ago
Underwater fixes.
31 Days Ago
Splatting & sculpting
32 Days Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
32 Days Ago
merge from clamp_mipmap_reduction -> main
32 Days Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
32 Days Ago
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32 Days Ago
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32 Days Ago
merge from fix_analytics_twig_cost
32 Days Ago
Fix wood spent on twig not included in analytics
32 Days Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
32 Days Ago
merge from fix_turret_ddraw -> main
32 Days Ago
Remove ddraw left in when debugging
32 Days Ago
merge from main -> fix_turret_ddraw
32 Days Ago
merge from qol_scale_command -> main
32 Days Ago
Add `ent scale` command to test scaling of entities on vanilla servers
32 Days Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
32 Days Ago
metabolism_fast_fix -> main
32 Days Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
32 Days Ago
merge from modding_community_merges -> main
32 Days Ago
Fix compile errors again
32 Days Ago
merge from modding_cui_merges -> main
32 Days Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
32 Days Ago
merge from crosshair_customization
32 Days Ago
Fix import popup not being centered
32 Days Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
32 Days Ago
merge from modding_cui_merges -> main
32 Days Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
32 Days Ago
merge from modding_cui_merges -> main
32 Days Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
32 Days Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
32 Days Ago
Merge layout group PR #75
32 Days Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId