161,353 Commits over 2,771 Days - 2.43cph!

56 Days Ago
Merge from general_qol
56 Days Ago
Much faster to iterate and cull particles this way
56 Days Ago
Fix scuba tank air display
56 Days Ago
Add some short delays when setting up pathfinders and implement a height cache to share map heights across different pathfinders for efficiency. This is the fastest it can currently get without offloading to worker threads
56 Days Ago
Merge Main -> SubmarineOxygen
56 Days Ago
Dev tools: Automatically select the search box when the Items tab is selected, so you can start filtering items right away
56 Days Ago
Merge from voiceprops/dlc
56 Days Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
56 Days Ago
Don't save fishing rod debugging convars
57 Days Ago
Merge from cine_anims
57 Days Ago
Added player.usecinematicavatar convar When using gesture_play this convar will decide whether the player uses the default or the cinematic avatar
57 Days Ago
New west lake area WIP
57 Days Ago
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #64335 never took effect crawlingminimumhealth and crawlingmaximumhealth no longer saved
57 Days Ago
Cleaner but potentially more expensive attempt at flocking. This will ensure all units in range of other units will avoid eachother
57 Days Ago
Merge from main
57 Days Ago
Sprite animator fix
57 Days Ago
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57 Days Ago
more mission objectives
57 Days Ago
fixed navmesh r/w errors on stinky_petes_sign
57 Days Ago
Added more additional requested prefabs for map makers
57 Days Ago
Adding missing / requested map maker spawners
57 Days Ago
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BlogSection Media & Style Fixed InputHelper not included on Sandbox site Edit section style/media (these do nothing right now) Prevent text section popup from popping up all the time
57 Days Ago
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57 Days Ago
Update NotifyJenkins.cs removed "main/HDRP_Art_Backport", added "Aux"
57 Days Ago
Fixed blueprint visibility being too low. Made changes to the cursor spotlight to make it brighter in unseen fog areas.
57 Days Ago
Only deduct the population boost from destroyed buildings if they had finished construction to avoid overflow error
57 Days Ago
merge from /save216
57 Days Ago
Spread out underwater labs even more
57 Days Ago
Show a confirmation marker for every command (in future have different marker particles @bakscratch )
57 Days Ago
network++ save++
57 Days Ago
Added Idle Utility Units UI. It will display any idle Workers / Scientists. Click the button to cycle through them, Shift+Click to cycle + move camera and Ctrl+Click to select all.
57 Days Ago
VoiceProps OG, Blog font size Add dynamic data to the whats included lists
57 Days Ago
Fixed ECS warning in Editor More editor fixes for testing Added a way to print out info of a list of uploaded replays Better replay trace filenames Only trace ECS bullet hashes within the playback time of replays Account for instability in NativeBulletQueue sort Fixed some ECS player collision callbacks not acting on the right player Merge remote-tracking branch 'origin/coop-divergence'
57 Days Ago
Added Input.Vr.TrackedObjects
57 Days Ago
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57 Days Ago
Pressing Space will move the camera to the middle point of the currently selected units
57 Days Ago
Added a way to print out info of a list of uploaded replays Better replay trace filenames Only trace ECS bullet hashes within the playback time of replays Account for instability in NativeBulletQueue sort Fixed some ECS player collision callbacks not acting on the right player
57 Days Ago
Made some tweaks to Flag Marker (sorry Louie) it is now visible through stuff to make it easier to see when its attached to an entity
57 Days Ago
All subsequent command centre builds take 60 seconds, but the first one is instantaneous
57 Days Ago
Added option for building definitions to specify if it will be built instantly the very first time a player tries to construct one
57 Days Ago
TTT: PT-BR translation updates (#1829)
57 Days Ago
Changed the color of metal ore to be more visible on tooltips
57 Days Ago
Fixed using IsLocalPlayers instead of comparing players
57 Days Ago
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57 Days Ago
Remove ClientPutInServerOverride muck Add Client.IsUsingVr Input.VR.IsActive is available during ClientJoined
57 Days Ago
Fixed floating crates in airfield hanger S2P Airfield