192,356 Commits over 4,049 Days - 1.98cph!

37 Days Ago
merge from Item_Descriptions_update
37 Days Ago
merge from easter2025
37 Days Ago
Set correct source item for orchid, rose and sunflower entities so they show the correct icons.
37 Days Ago
Chicken food consumable information UI NRE fix
37 Days Ago
Merge from jungle_update
38 Days Ago
38 Days Ago
Scenes + prefabs + assets backup
38 Days Ago
Fix merge issues, increase cell compute radius, add clear buffer step to run separately
38 Days Ago
sar/lr300/ak47u updated backpack offsets
38 Days Ago
Merge from media_projects
38 Days Ago
Parent merge
38 Days Ago
Merge from main
38 Days Ago
Merge from main
38 Days Ago
Player seed updates
38 Days Ago
wip mesh decal support
38 Days Ago
Only bother increasing nucleus stats if its not grade 1
38 Days Ago
Max XP is now whatever grade 1 starts at
38 Days Ago
Align under over 25 degrees and over 16 degrees
38 Days Ago
Fixed incorrect perfect growth rate calculation
38 Days Ago
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38 Days Ago
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38 Days Ago
Clean: general cleanup - Removed dead code - removed some TODOs that no longer apply - more ReadOnly cases alongside NativeArray usage instead of spans Tests: unit tests
38 Days Ago
Merge from jungle_update
38 Days Ago
Compile fix
38 Days Ago
Update: expand PerfSerialWaterFactor & PerfBatchWaterFactors with different pop counts Covers various scenarios, from staging at 50pop to 10k for stress test. Also shows that we retain the 4x+ speedup across populations. Tests: ran perf tests
38 Days Ago
Merge from jungle_update
38 Days Ago
Merge from Snakes
38 Days Ago
Todo
38 Days Ago
Clean: last ReadOnly added Tests: unit tests
38 Days Ago
Clean: the ReadOnly crusade is almost over Tests: unit tests
38 Days Ago
Codegen
38 Days Ago
manifest
38 Days Ago
Clean: moar ReadOnly Tests: ran unit tests
38 Days Ago
Merge from snakes/mfju (merging from jungle update fix branch)
38 Days Ago
Fix lua_topointer Minor cleanups color_correction works with fog_volume Brings over Master/Simulate clientside spawnflags Upgraded colorcorrectionui to CS:GO's version with ability to load saved presets, also fixed preview not working Fixed GM:NeedsDepthPass causing NPCs to not render Also fixed it rendering ropes twice. Apparently the engine removes m_pRenderable from NPC entities for some reason? Remove DOFModeHack from pp_bokeh Rollermine becomes TWOPASS when open instead of translucent This makes it render better with SSAO pass (such as bokeh DOF)
38 Days Ago
Merge from jungle_update
38 Days Ago
Fix a missed line when manually merging Modifier.cs
38 Days Ago
Clean: a lil more ReadOnly Tests: unit tests
38 Days Ago
Clean: more ReadOnly usage Tests: ran unit tests
38 Days Ago
water desal tanks update LOD0 and texture pass.
38 Days Ago
Merge from jungle_update
38 Days Ago
Optim: GetWaterFactors is converted to indirect style throughout - Added an edge case to all tests to validate correct bounds operation(spotted a bug I recently added) This is last optim I'll be pursuing - 10k points test now runs at ~6ms compared to 28ms serial mode. Next up is to add a couple more benchmarks and go through todo cleanup. Tests: ran unit tests and played back staging demo twice
38 Days Ago
Some stop distance thresholding
38 Days Ago
add file prefix and ray setback settings, ui cleanup
38 Days Ago
Got the boomerang doing a little curve a few seconds after throwing
38 Days Ago
merge from main
38 Days Ago
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38 Days Ago
Added more working weapons to v4 loadout + ammo
38 Days Ago
updated slight model offset in rock entity
38 Days Ago
Hopefully fix shader compilation on Metal due to missing support for geometry shaders. I can't test it, because literally every other platform supports geometry shaders.