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145,416 Commits over 4,444 Days - 1.36cph!

2 Years Ago
Fixed editor entry not being marked as dirty
2 Years Ago
NPC Vending Order now colours entries according to rarity
2 Years Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
2 Years Ago
Merge main
2 Years Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
2 Years Ago
some optimizations on icicles set prefabs
2 Years Ago
some more prefabs converted to MeshLOD
2 Years Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
2 Years Ago
Adjusted slacked wires min and max tesselation values
2 Years Ago
Merge from main
2 Years Ago
Merge RepairBenchSkinName -> main
2 Years Ago
Merge RepairBenchSkinName -> main
2 Years Ago
Compile fixes
2 Years Ago
trike lod fix and parenting adjustment
2 Years Ago
Additional sweep over props folder uncovered some left overs
2 Years Ago
Merge from main
2 Years Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Converted deployables prefabs to MeshLOD when possible to do so
2 Years Ago
Fixed convar defaulting to disabled instead of enabled
2 Years Ago
reapplying 98204, stomped
2 Years Ago
merge from main
2 Years Ago
merge from fix_barricade_building_error
2 Years Ago
merge from fix_icelake_building_blocked_preview
2 Years Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
2 Years Ago
Fix weather effect error on quit
2 Years Ago
Pedal trike driving/physics work
2 Years Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)
2 Years Ago
Trike wheels and colliders
2 Years Ago
Better lit PFX normals.
2 Years Ago
Fixed positioning on sand trails.
2 Years Ago
Iterating on trails
2 Years Ago
Additional null checks
2 Years Ago
Add URL support for community market skins from before our newer skin system
2 Years Ago
Merge from techtree_workbench_multi_access
2 Years Ago
Merge from fishing_changes_june_24
2 Years Ago
Trout and yellow perch bait value reverted to 10, 1 stack size
2 Years Ago
Removed excess logs
2 Years Ago
Fixed formatting bugs
2 Years Ago
Ensured translated ammo name and proper type is passed
2 Years Ago
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value) Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
2 Years Ago
Tech tree panel changes Rename the tabs from Tier 1/2/3 to Level 1/2/3 Reduced the size of the close text slightly Don't show the button at all for tech trees that the current workbench can't access
2 Years Ago
Merge main
2 Years Ago
Ammo count and type of ammo is now visible in the tooltips of vending machines
2 Years Ago
2 Years Ago
Test map edit
2 Years Ago
Trike DoPrepare + manifest
2 Years Ago
Combine PedalTrike LODGroups
2 Years Ago
Combine PedalBike LODGroups