reporust_rebootcancel

145,411 Commits over 4,444 Days - 1.36cph!

2 Years Ago
merge from polar_bear_cull_fix
2 Years Ago
merge from NVGFix
2 Years Ago
merge from hvrocketsounds
2 Years Ago
merge from wire_slacking/christmaslights
2 Years Ago
merge from fix_teammate_building_guide_lerp
2 Years Ago
merge from techtree_workbench_multi_acces
2 Years Ago
converting prefabs in /static folder for MeshLOD when possible
2 Years Ago
Added a tool to find any Instanced mesh filters that have a MeshLOD on the same obejct that hasn't been assigned (Tools/Optimize/Look For Orphan Instanced Mesh Filters)
2 Years Ago
Fixed the Wildlife Cull mission not registering polar bear kills
2 Years Ago
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2 Years Ago
Show all three tech levels all the time, disable the unavailable trees https://files.facepunch.com/jarryd/1b0311b1/Unity_aTkR9v9t7l.mp4
2 Years Ago
Subtract 74200, which reverted a fix for trains not leaving collision triggers if they were destroyed while inside. Let's try this again and see I we can fix the NRE this time.
2 Years Ago
Fix NRE when teammate's building guide is near certain building blocked volumes
2 Years Ago
Implement lerping to smooth the 10hz update rate of teammates building guide - fix player guides being removed & recreated every update (due to client team comparison) - snap to last position whenever building prefab is changed - fix building guide not disappearing when going to sleep
2 Years Ago
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2 Years Ago
Make all accessible workbenches available from tabs at the top of the tech tree rather than requiring the player to exit the tech tree and interact with the workbench again
2 Years Ago
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2 Years Ago
Similar change for the fuel gauge
2 Years Ago
Removed numbers and 'knots' wording from scrap heli airspeed indicator
2 Years Ago
Subtract my initial fix.
2 Years Ago
Fixed minicopter not being able to sleep properly after being pushed (hurt feelings?)
2 Years Ago
Fixed total required scrap text appearing when opening a tech tree
2 Years Ago
Merge from main
2 Years Ago
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
2 Years Ago
Converted train tunnel train tracks to MeshLods
2 Years Ago
Merge from meshlod_converter
2 Years Ago
Fixed MeshLOD not getting properly assigned to InstancedMeshFilter when converting (the mesh renderer was being assigned so it should still work)
2 Years Ago
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
2 Years Ago
Fixed null reference exception when using Last Used code button on a modular car codelock
2 Years Ago
Fixed slack rotation issues when placing the light box on angled surfaces
2 Years Ago
Fix rocket consuming ammo before EyeHack is checked, causing rocket to be consumed even though nothing was fired
2 Years Ago
merge from flamethrower_informationpanel
2 Years Ago
merge from allow_barricades_monuments
2 Years Ago
merge from qol_show_teammate_building_guide
2 Years Ago
fire arrow viewmodel/flight sounds
2 Years Ago
unique sounds for HV rockets
2 Years Ago
Attempt #3 to get the monument of a collider, keeping in mind that client builds split the monument into a flat hierarchy so we can't just look for the MonumentInfo in the parent - fast path is see if the `prevent_building` collider is already tagged - slow path is using a physics cast to search for `prevent_building` - caches to avoid falling back on the slow path every time
2 Years Ago
merge from paint_qo
2 Years Ago
merge from waterpump_deploy
2 Years Ago
merge from qol_building_blocked_visual
2 Years Ago
Possible compile fix?
2 Years Ago
merge from qol_reduce_f15_volume
2 Years Ago
Pass null when checking IsInvoking() instead of getting a profiler key Fix NRE in profiling key creation if an entity is killed while an invoke is happening
2 Years Ago
Merge from main -> allow_barricade_monuments
2 Years Ago
Save convar to config
2 Years Ago
2 Years Ago
Slight optimization
2 Years Ago
#SERVER compile fix
2 Years Ago
Add "Building Guide Preview" to options menu - Always - When Building (default) - Disabled
2 Years Ago
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