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98,428 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Updated phrases
5 Years Ago
Fixed the M39 attack_ADS animation not calling a shell ejection event.
5 Years Ago
Update RenderInfo.exe
5 Years Ago
[D11][#716] Fixed issue where jackhammer could be used while broken
5 Years Ago
[D11] Merge from main 33376
5 Years Ago
background videos
5 Years Ago
memsnap commands
5 Years Ago
[D11][Tutorial] Fix for can_beans.prefab PickupEffect referencing a server prefab
5 Years Ago
[D11] Cherry pick from main 33934
5 Years Ago
Another Oilrig fix for SetDestination error
5 Years Ago
5 Years Ago
Merge from weapons.
5 Years Ago
5 Years Ago
Nailgun world model material fix. Test scene backup.
5 Years Ago
Thompson doesn't eject twice per shot.
5 Years Ago
[D11][UI] Server wipe hud alert and server method for telling clients
5 Years Ago
More fixes.
5 Years Ago
Minor xb1 dx12 api fixes
5 Years Ago
Merge with main d11 branch
5 Years Ago
[D11] Removing animators and layout elements from the UI dropped/pickup popup prefabs
5 Years Ago
L96 sound doesn't emit a bolt rifle sound when muzzle braked. Proper semi rifle ejection timing.
5 Years Ago
Added keyboard bindings
5 Years Ago
small tidy up to client.profiling output
5 Years Ago
Fix for texture mip streaming
5 Years Ago
Added SlicedGranularAudioClip.OnValidate
5 Years Ago
Position fixes.
5 Years Ago
[D11] Cherry pick from main 33853 - minor optimisation to LightEx Awake to prevent GetComponent call
5 Years Ago
Added some extra rock prefabs
5 Years Ago
Disabled texture streaming on particles
5 Years Ago
Instance more props Moved instanced mesh resource into a bundle Use fixed screen height LOD distances Moved nested prefab collection into prefab preprocessor
5 Years Ago
Remaining m249. Scene backup.
5 Years Ago
Separated dynamic & static instance lists and fixed up texture mip streaming
5 Years Ago
[D11][TUTORIAL] define fix
5 Years Ago
Proper m249 cartridge & belt link ejection.
5 Years Ago
[D11] Fixed wind turbine admin menu location
5 Years Ago
[d11][particles] Fiddler Information on active particles/renderers/lods/culls
5 Years Ago
Fixed projectiles being rejected by antihack when shot through oilrig stairs
5 Years Ago
[D11] DTLS ping-pong request/heartbeat. Server-side disconnection handling.
5 Years Ago
5 Years Ago
[D11] undo
5 Years Ago
Semi auto rifle vfx & attachment point improvs.
5 Years Ago
merge from main
5 Years Ago
test files
5 Years Ago
Added gradient ramp tinting to shader, uses R channel of packed spec map to source a second albedo
5 Years Ago
AK47, LR300, M39 vfx. Cleanup & scene.
5 Years Ago
horse work enabled dynamic footsteps for animals
5 Years Ago
[D11][TUTORIAL] FIX: Numerous issues within the Respawn screen
5 Years Ago
Chat font outline tweak
5 Years Ago
Tweak worst case physics values
5 Years Ago
Optimized input by removing unused buttons Optimized looking up item by short name Fixed store showing modal Fixed garbage in DyanamicMouseCursor (you were right Ali sorry for doubting)