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97,771 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11] Remove WIP icons from audio settings
5 Years Ago
[D11] Update Large Planter to use the small planter description, which is now shared between them
5 Years Ago
#1995, #2001. Updated strings for Seeds, Wooden Doors, Barbed Barricade, Key Lock, Chainsaw, Planters, Wood, Frog Boots, Beds, Rocks, Hatchets, Pickaxe, Sewing Kit, Wolf Headdress and Wood Shutters
5 Years Ago
[D11] 'Item dropped' HUD message should now format correctly
5 Years Ago
[D11] Updated a bunch of burnt food items to use new description
5 Years Ago
Deployer also sets skin ID when deploying to socket (for water purifier)
5 Years Ago
[D11] [UI] fix for bug 134, clamped the value to the max
5 Years Ago
Fixed some old deployables not having a model component yet (now required to apply skins)
5 Years Ago
[D11][UI] Removed unnecessary objects from item icon and inventory sceen. Changed how used and unused slots are handled.
5 Years Ago
[D11] [UI] Fixed crafting bar going the wrong way. Changed Vital Bars logic to remove the prefab that wasn't really needed.
5 Years Ago
[D11] Define fix
5 Years Ago
[D11] [UI] fixing poison notification
5 Years Ago
[D11] Error handling on the Main Menu when not connected to Playfab, and added reconnect options. Main Menu now also calculates button navigation automatically.
5 Years Ago
Updated strings for: Low Grade Fuel, Scrap, Pumpkin, Fire Arrow, Wood Arrow, Acoustic Guitar. Removed Burnt Meat strings for Chicken, Deer, Horse, Human and Bears which will now use d11_burnt_meat. Wolves & Pigs retain their own Burnt Meat Strings.
5 Years Ago
[D11] [UI] Fixed Radiation Poisoning indicator on HUD (was showing poison the moment you had any radiation sickness, and was not showing the icon at all times.
5 Years Ago
Fixed compound bow arrow missing material
5 Years Ago
Fixed Rustige Egg base protection
5 Years Ago
5 Years Ago
Test scene
5 Years Ago
Weapon visual/optimisation pass 2/3
5 Years Ago
Terrain belts/ output bucket/ belt splitter meshes/LODs/colliders/prefabs
5 Years Ago
hunting bow icon position update
5 Years Ago
skin approval, hunting bow icon generation
5 Years Ago
skin approval first pass
5 Years Ago
[d11][Audio] Routed the Geiger Counter sounds through the UI template rather than default to avoid the Geiger overwhelming the mix in reverb areas.
5 Years Ago
[D11][Tutorial] Fix for issue #1983, added IsFull check so resources can be stacked more than the max stack amount
5 Years Ago
merge from main
5 Years Ago
[D11][Tutorial] Fix for issue #868, Equip rock prompt now shows correct message
5 Years Ago
[D11] [UI] Removed unused translations.
5 Years Ago
Merge from main
5 Years Ago
camera position size zoom independent
5 Years Ago
5 Years Ago
code cleanup
5 Years Ago
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
5 Years Ago
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
5 Years Ago
[D11] [UI] added a new indicator for oxygen remaining
5 Years Ago
[D11] [UI] Fixed incorrect translation tip.
5 Years Ago
#1979 & change tutorial objectives to title case, add full stops to hints.
5 Years Ago
[D11] change size of player preview RT to reflect smaller on-screen presence, saves 11MB.
5 Years Ago
[D11][UI][#1544] Fixed issue with player preview model. Slight improvement for initialization of ui preview
5 Years Ago
Scene backup
5 Years Ago
[D11] Log levels per category.
5 Years Ago
[D11] remove unused pool (unused due to not using original mesh batching system)
5 Years Ago
[D11][Tutorial] Removed some un-needed prefabs from the single player bundle
5 Years Ago
[D11] [UI] Added translations for vitals info/notices strings. Fixed Server Define.
5 Years Ago
[D11][Tutorial] Fix for issue #801, can no longer complete objective by placing lock on another object
5 Years Ago
[D11] [UI] Fixed prefab issues on vital bars/notices on HUD. Removed Animators. Fixed sizing issues.
5 Years Ago
vm bow update