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132,619 Commits over 4,262 Days - 1.30cph!

4 Years Ago
Dog material variations/updates
4 Years Ago
Dog model updates
4 Years Ago
codegen phrases
4 Years Ago
Locomotive placeholder damage FX set up
4 Years Ago
Locomotive cockpit and engine audio positions
4 Years Ago
Fixed HM LMG prefab
4 Years Ago
Moved all train brake sparks (locomotive and workcart) onto the pivoting bogies, so they move correctly to line up on corners
4 Years Ago
Set up brake sparks for the locomotive
4 Years Ago
Merge Main -> 🚆
4 Years Ago
Reverted GetItem to the older version without GetCachedItem. GetCachedItem is now only used in DelayedModsChanged.
4 Years Ago
Null check to prevent BaseLiquidVessel NRE
4 Years Ago
Increased wagon spawn ratio multiplier
4 Years Ago
HMLMG dryfire sound
4 Years Ago
updated local player impact sound
4 Years Ago
Set up locomotive spawning, updated how existing engines spawn so that all train engines share a spawner now. Relative weights are controlled with PrefabParameters scripts
4 Years Ago
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4 Years Ago
Updated locomotive LOD Group to include the updated couplers/bogies
4 Years Ago
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
4 Years Ago
Moved trucks further apart / fixed bones not working
4 Years Ago
Set up the updated collider and bogie model on the locomotive. Bones aren't working though.
4 Years Ago
Topo mask backup
4 Years Ago
Fixed coupled train cars not loading in the train cars next to them (from save)
4 Years Ago
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
4 Years Ago
Bugfix, handle train coupling changing before server init
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixing ore placement 2/3
4 Years Ago
fixed crosshair garbage allocation
4 Years Ago
Merge from main
4 Years Ago
Greatly reducing the number of mountain goat ore spawns. 1/3
4 Years Ago
coaling tower - basic UVs - initial material setup and blend material tweaking
4 Years Ago
Fixed some areas that were causing inside terrain violations. Fixed some roadsigns being unharvestable statics. Few other small buglist fixes.
4 Years Ago
Fixed issues with surface lookup accuracy and added some optimizations.
4 Years Ago
Skin bundle update
4 Years Ago
some fixes and reworking pet ownership setting
4 Years Ago
Train locomotive couplers and trucks
4 Years Ago
Sped up asset warmup by reusing same list of components
4 Years Ago
SteamInventoryGen.CollectFromSkins skips items without steamCategory instead of erroring out (for spray item)
4 Years Ago
HMLMG desc update to reflect its characteristics
4 Years Ago
merge from vehicle_sensitivity_slider
4 Years Ago
Removed temporary coupling points and set up the new ones
4 Years Ago
Fixed the train's side ladders not working well by adding a Prevent Movement volume
4 Years Ago
Adjustments to all train ladder volumes
4 Years Ago
Merge Main -> 🚆
4 Years Ago
Removed hudcomponenttoggle, replaced it with just using hudcomponent with no second parameter
4 Years Ago
[Paddy requests] - Added select all and select none options to the HUD Tools menu - Added a toggle version of hudcomponent - HUD toggles now support enabling and disabling HUD components that don't have their own canvas (e.g. Vitals) - Crosshair sub-components are now manually included in the tools list as available to toggle (can also be toggled via convar)
4 Years Ago
[For Paddy] Admin client convar for HUD component toggles. Format: hudcomponent BeltBar t It is, unfortunately, case sensitive.
4 Years Ago
Smoother ferry acceleration and turning
4 Years Ago
Apply the 50% minimum distance to SprayLineDecal as well
4 Years Ago
Fixed decals disappearing very early at low Object Quality settings