97,771 Commits over 3,683 Days - 1.11cph!
[D11] Remove WIP icons from audio settings
[D11] Update Large Planter to use the small planter description, which is now shared between them
#1995, #2001. Updated strings for Seeds, Wooden Doors, Barbed Barricade, Key Lock, Chainsaw, Planters, Wood, Frog Boots, Beds, Rocks, Hatchets, Pickaxe, Sewing Kit, Wolf Headdress and Wood Shutters
[D11] 'Item dropped' HUD message should now format correctly
[D11] Updated a bunch of burnt food items to use new description
Deployer also sets skin ID when deploying to socket (for water purifier)
[D11] [UI] fix for bug 134, clamped the value to the max
Fixed some old deployables not having a model component yet (now required to apply skins)
[D11][UI] Removed unnecessary objects from item icon and inventory sceen. Changed how used and unused slots are handled.
[D11] [UI] Fixed crafting bar going the wrong way. Changed Vital Bars logic to remove the prefab that wasn't really needed.
[D11] [UI] fixing poison notification
[D11] Error handling on the Main Menu when not connected to Playfab, and added reconnect options. Main Menu now also calculates button navigation automatically.
Updated strings for: Low Grade Fuel, Scrap, Pumpkin, Fire Arrow, Wood Arrow, Acoustic Guitar. Removed Burnt Meat strings for Chicken, Deer, Horse, Human and Bears which will now use d11_burnt_meat. Wolves & Pigs retain their own Burnt Meat Strings.
[D11] [UI] Fixed Radiation Poisoning indicator on HUD (was showing poison the moment you had any radiation sickness, and was not showing the icon at all times.
Fixed compound bow arrow missing material
Fixed Rustige Egg base protection
Weapon visual/optimisation pass 2/3
Terrain belts/ output bucket/ belt splitter
meshes/LODs/colliders/prefabs
hunting bow icon position update
skin approval, hunting bow icon generation
[d11][Audio] Routed the Geiger Counter sounds through the UI template rather than default to avoid the Geiger overwhelming the mix in reverb areas.
[D11][Tutorial] Fix for issue #1983, added IsFull check so resources can be stacked more than the max stack amount
[D11][Tutorial] Fix for issue #868, Equip rock prompt now shows correct message
[D11] [UI] Removed unused translations.
camera position size zoom independent
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
[D11] [UI] added a new indicator for oxygen remaining
[D11] [UI] Fixed incorrect translation tip.
#1979 & change tutorial objectives to title case, add full stops to hints.
[D11] change size of player preview RT to reflect smaller on-screen presence, saves 11MB.
[D11][UI][#1544] Fixed issue with player preview model. Slight improvement for initialization of ui preview
[D11] Log levels per category.
[D11] remove unused pool (unused due to not using original mesh batching system)
[D11][Tutorial] Removed some un-needed prefabs from the single player bundle
[D11] [UI] Added translations for vitals info/notices strings. Fixed Server Define.
[D11][Tutorial] Fix for issue #801, can no longer complete objective by placing lock on another object
[D11] [UI] Fixed prefab issues on vital bars/notices on HUD. Removed Animators. Fixed sizing issues.