reporust_rebootcancel

68,080 Commits over 2,771 Days - 1.02cph!

7 Years Ago
Made water always render before any other transparent objects
7 Years Ago
Compile to experimental folder for cleanliness Remove unused test scene Add missing meta files Update css map
7 Years Ago
Merge from main
7 Years Ago
Optimized billboard shader
7 Years Ago
Type 3 bushes for Andre
7 Years Ago
I like big butts, and these new bushes too.
7 Years Ago
Further updates for the crafting window.
7 Years Ago
Merge over tree billboard test texture
7 Years Ago
Tree billboard test
7 Years Ago
Merge from main
7 Years Ago
Added first draft of a custom tree billboard shader
7 Years Ago
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
7 Years Ago
7 Years Ago
tweaked some of the animations for the bone knife and waterpipe shotgun.
7 Years Ago
-finished the rocket launcher animations
7 Years Ago
Hiding player window.
7 Years Ago
Started on crafting panel html/css. Added some placeholder icons. Added generic item directive and template.
7 Years Ago
HTML UI can now steal keyboard input Console Commands can now have no arguments Console Commands throw warning on incompatible function bind Added HTML UI chat, removed old chat Console window swallows keys properly Show cursor when console window visible Chat history Fixed triple headed bear in menu Fixed belt activating when typing in chat Fixed server browser error when listing servers with no tags
7 Years Ago
Updated procedural terrain test scene
7 Years Ago
Added forest type 3 resource prefabs
7 Years Ago
Moved old trees to legacy folder
7 Years Ago
Tightened north biome transition and made it fill only the northern third of the map
7 Years Ago
Added normals to grass meshes (set to terrain normal)
7 Years Ago
HTML menu scene didn't save
7 Years Ago
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
7 Years Ago
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
7 Years Ago
Fixed awesome server memory leak
7 Years Ago
Merge from main
7 Years Ago
Added player equip slots
7 Years Ago
Fixed invalid blueprints getting through, causing havok
7 Years Ago
Fixed server NRE
7 Years Ago
Fixed protocol version not being set properly
7 Years Ago
Resists and weight bar added
7 Years Ago
some animations for the rocket launcher.
7 Years Ago
Fixed torch prefab Amplify Motion Object script reference
7 Years Ago
Tweaked procedural terrain biomes
7 Years Ago
Stopped player window rendering
7 Years Ago
-Added guiWindow directive to handle toggling of in-game windows via keyinput
7 Years Ago
Merging amplify changes
7 Years Ago
Deleting unwanted crap
7 Years Ago
Merge from main
7 Years Ago
Undone branding stomp, select stomp
7 Years Ago
Hiding ingame HTML
7 Years Ago
Added server filters html. Tweaked menu GUI structure and CSS. Added basic option screen tabs.
7 Years Ago
Vitals now use HTML UI
7 Years Ago
Death screen placeholder implemented Fixed viewmodels staying after death
7 Years Ago
Fixed a texture seam.
7 Years Ago
Fixed menu not showing Updated protocol properly
7 Years Ago
Refactored menu HTML shit Player model now starts asleep properly Increased protocol Third person offsets now in a variable (for editor, prefab editing) Sleeping screen implemented
7 Years Ago
Framework for death + sleeping ui Updated branding to better suit new version number format Disabled select/drag on UI (by default) Fixed loading progress text wrapping