128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Underwater foliage is now allowed to spawn on underwater offshore monument topology (forgotten files)
                
                
                
                
             
         
        
        
            
            
            
                
                Added monument topology to underwater labs
Underwater foliage is now allowed to spawn on underwater offshore monument topology
                
                
                
                
             
         
        
        
            
            
            
                
                Setting useJitteredProjectionMatrixForTransparentRendering to true.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
                
                
                
                
             
         
        
            
            
            
                
                set head, body and facial haircap textures to uncompressed
                
                
                
                
             
         
        
            
            
            
                
                Removed old heavyscientist and humannpc prefabs.
                
                
                
                
             
         
        
            
            
            
                
                Removed old unused HumanBrain and related states.
Remove old unused HumanNPC.
                
                
                
                
             
         
        
            
            
            
                
                Fixed legs and vertical end pieces not spawning on procedural maps (regression)
                
                
                
                
             
         
        
            
            
            
                
                Duo Submarine update
separated the foot pedals independent of each other so they can be controlled individually
                
                
                
                
             
         
        
        
            
            
            
                
                Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed end caps sometimes overlapping other segments
Fixed segments sometimes colliding with terrain
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from voiceprops/dlc
                
                
                
                
             
         
        
            
            
            
                
                Enforce DLC license check
                
                
                
                
             
         
        
            
            
            
                
                Moved models folder
More wall filler prefab/mesh
                
                
                
                
             
         
        
            
            
            
                
                Re-organized underwater labs room prefabs to be based around a shell. Sockets and volumes nested in case of variants, so they can be administered from a single place for all future variants of a room
Added some more prefabs for conditional wall fillers
                
                
                
                
             
         
        
            
            
            
                
                Changed some forgotten underwater lab environment volume types from underground to building
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from voiceprops/dlc
                
                
                
                
             
         
        
            
            
            
                
                Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
                
                
                
                
             
         
        
        
            
            
            
                
                Another fix for the splines on the new tunnel transitions, get things totally smooth + rebuild spline list again
                
                
                
                
             
         
        
            
            
            
                
                Fixed sound light gibs appearing lit
                
                
                
                
             
         
        
            
            
            
                
                Fix a bumpy bit of track in the splines for the new transition tunnels
                
                
                
                
             
         
        
        
            
            
            
                
                train_tunnel_stop_transition_b_36m_mirr spline
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect protection properties on connected speaker, sound light and laser light
Fixed connected speaker always showing health bar
                
                
                
                
             
         
        
            
            
            
                
                train_tunnel_stop_transition_b_36m splines
                
                
                
                
             
         
        
            
            
            
                
                Manifest
Improved consistency when connecting and disconnecting connected speakers at the end of a chain
                
                
                
                
             
         
        
            
            
            
                
                Disable pooling on Laser Light (might be related to missing laser beams)
                
                
                
                
             
         
        
        
            
            
            
                
                Caught another bug that stopped the max amount of fireworks playing in some cases
                
                
                
                
             
         
        
            
            
            
                
                Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
                
                
                
                
             
         
        
            
            
            
                
                Fixed fireworks sometimes being counted twice, meaning less than the intended maximum (25) could fire at once
                
                
                
                
             
         
        
            
            
            
                
                Slightly milder color temp gradiation across biomes
                
                
                
                
             
         
        
            
            
            
                
                Removed dungeon block volume from hatch tube end
                
                
                
                
             
         
        
            
            
            
                
                Changed underwater lab environment volume type from underground to building
                
                
                
                
             
         
        
            
            
            
                
                Procedural underwater lab placement tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fallback to SetDestinaion if CalculatePath fails
                
                
                
                
             
         
        
        
            
            
            
                
                Lowered chromatic aberration effect
                
                
                
                
             
         
        
        
            
            
            
                
                updated duo sub prefab
separated and added steering wheel, water depth/fuel/temperature/mph needles independently