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97,399 Commits over 3,653 Days - 1.11cph!

5 Years Ago
Clatter helmet worldmodel setup
5 Years Ago
Clatter helmet skinned mesh and prefab
5 Years Ago
[D11] DTLS fixes to timeout issues and logging integration.
5 Years Ago
Clatter helmet mesh/textures/LODs
5 Years Ago
[D11] Now consume PSN Entitlements for all regions. Also added an SCEE, SCEA, or SCEJ switch menu define for PS4.
5 Years Ago
[D11] Expose system safe area display ratio on PS4 - xb1/other platforms will default to 1.0
5 Years Ago
mesh file clean up
5 Years Ago
Fixed client IO wire SetVisible not working right when LOD component is enabled
5 Years Ago
hitting crates no longer mark the player as hostile
5 Years Ago
Phrases
5 Years Ago
save++ network++
5 Years Ago
m39 work
5 Years Ago
merge into main
5 Years Ago
m39 work
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Added reset culling method to LODComponent; useful for cases like ioline Toggled ioline prefab isdynamic occludee to false; manual reset on changed Disabling ioline RendererLOD when not in-use/visible
5 Years Ago
lootspawn/research costs for electrical system wiretool default blueprint protocol++
5 Years Ago
Balance tweaks to Scientists at Military Tunnel.
5 Years Ago
Fixed NRE in spawner for junkpile scientists. Tweaked Junkpile scientist aggro range. Tweaked Junkpile scientist tick budget.
5 Years Ago
merge into main
5 Years Ago
5 Years Ago
merge from main
5 Years Ago
ceiling light no longer requires fuel to craft !wiretool rpc issue fix
5 Years Ago
door manipulator works between saves clientIOlines are now culled added XOR switch
5 Years Ago
[D11] [UI] Adjusted formatting of "Hold" tag on navigation prompts that require holding.
5 Years Ago
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5 Years Ago
Unity 2018.3 fix
5 Years Ago
[D11] [UI] Added navigation bar options to Respawn Screen. Added support in Navigation Bar for hiding "Back" icon. Navigation bar texts no longer get cut off on longer strings. Added new string translations to translation file.
5 Years Ago
oilrig progress backup
5 Years Ago
Fixed GroundWatch on entities that are parented
5 Years Ago
[D11] Updated debug god mode button to send changes to server, OSK will update console command display on debug UI page
5 Years Ago
Compile fix
5 Years Ago
[D11][TUTORIAL] Temp fix for AudioSettings.Reset causing crash on config load
5 Years Ago
[D11] [UI] Added tooltips container so we have an isolated area to spawn tooltips. Adjusted tooltip visuals to and changeover to TextMeshPro. Fixed MenuAnimationHandler throwing warnings when attempting to set trigger on inactive or disabled animator.
5 Years Ago
[D11] Removed legacy autosprint code, disabled sprint on looting, prevent console writing cfg file (temp)
5 Years Ago
[D11] Added a method for retrieving a list of store items, tested with a "Skins" store.
5 Years Ago
Storage boxes drop their items at the last position they took damage at
5 Years Ago
[D11] Add a Request to Get a List of Catalogue Items.
5 Years Ago
Don't do server side bone attachment stuff with "closest" bone
5 Years Ago
[D11] Refactor of Platform Services to return PlatformApiRequest's
5 Years Ago
Test commit
5 Years Ago
Test commit
5 Years Ago
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5 Years Ago
[D11] [UI] Fixed Controller Icons class to now be a singleton object in the scene rather than a static class. Added in the build pipeline checks and Unity Editor defines.