128,227 Commits over 4,109 Days - 1.30cph!
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Benchmarking to test differences between legacy
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Disable WorkCart monitor canvas when >10M away
Add collision damage FX for WorkCart
Adjust top speed/acceleration/drag/throttle settings
Adjust WorkCart acceleration and top speed
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Increase force-to-derail threshold
Don't show mount interaction on the client if train is dead
Improve static collision handling (+static collision bugfix)
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High External Gate now Workbench level 2 - inline with External wall
Updated T2 & T3 Tech Tree
Snowballgun fx files & pfx scene backup
Metal Embrasures T2
Glass Window T2
Garage door T2
RF Detonator T2
Rand Switch T2
Memory Cell T2
Laser Detector T2
Storage Monitor T2
Smart Switch T2
Smart Alarm T2
Tesla coil T2
Advanced Horse Shoes T2
Roadsign Horse armor T2
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Final terrain bits around new east route
Added new AmmoBelow event, protobuf & UI.
Added GetAmmoFraction() to IAIAttack and implementations.
scientist IAAttack initial implementation
started splitting scientist combat state into separate states and events. updated AI design.
Implemented IAISenses for scientists
Added debug.debugcamera_dollyspeed convar
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Improve WorkCart collision forces
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Fix SteamInventoryGen Download Skins and Check For Updates menus
Fixed some cases where moustache/beard could not be equipped with head gear that used to be valid (riot helmet, wolf headdress and nvg)
Add collision damage to WorkCart. Also have the WorkCart jump and shift a bit when it's destroyed, causing a more convincing derailment